Le Petit Prince wrote:
You guys are talking about games in which you can pay money to gain an advantage over people. The idea behind loyalty tokens is that they give variety but not advantage; someone with an 80-token character should be no more powerful than someone with a 0-token character, although perhaps more unique. If you gain an advantage by paying money for a character on SK, then it's the tokens that aren't working properly.
In the grim future of Shattered Kingdoms, uniqueness is seen as a threat. Threats are powers in their own way.
Meissa wrote:
My initial response mirrored dalamar's, but LPP makes a good point. If people want to pay for the right to play something that's freely available, I say fund SK all you like. They should be priced in such a fashion, IMO, that most people who actually play would rather just earn them. But for the purposes of drawing in new blood and/or sparking renewed interest in older players, I personally see little harm.
Here's something new. I think I'll give it a try.
Come closer you! I like to see what I buy...