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 Post subject: Re: Buffs for Rogues.
PostPosted: Fri Nov 15, 2013 9:46 am 
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Trosis wrote:
I think the sneaking through doors would be pretty cool.
But the retreat idea is pretty good as well... I would like to see something along the lines of those smoke bombs that ninjas throw at their feet... You instantly go hidden and are sneaking and you retreat to a different room. it doesn't inform the enemy which way you retreated.


Smoke bombs? Smoochy wrote a suggestion to add that to Swashies months ago...

Wonder where that thread iiiiiisssss...


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 Post subject: Re: Buffs for Rogues.
PostPosted: Fri Nov 15, 2013 11:34 am 
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Smoke bombs would be a better addition to rogues. Give swashbucklers cantrips. Pirates would throw crow's feet onto the deck of enemy ships, give an ability like that to swash so when the person would flee they had a chance to mangle a leg.


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 Post subject: Re: Buffs for Rogues.
PostPosted: Fri Nov 15, 2013 4:06 pm 
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After a few more tests and logs of swashies with hedgehog stance, i think swashies will be alright where they are.


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 Post subject: Re: Buffs for Rogues.
PostPosted: Fri Nov 15, 2013 7:34 pm 
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Some remix ideas:

Opportunist: The rogue gets an attack against an opponent who is knocked prone, essentially a free attack.

Painful Strike: The rogue's critical hits apply a short-term penalty to concentration and movement speed not unlike the decaying return effect on barbarian magic resist healing.

Enhanced Circle Stab: Give circle stab a chance to knock a target prone due to the pain, or something, if a fort save is failed.

Efficient: A passive skill that gives a certain chance to not consume a scroll or potion when used.

Bribery: Intelligent humanoid NPCs (chiefly thinking law NPCs here) about to initiate combat with the rogue may instead, if the rogue is carrying enough money, look the other way for a small fee. Actively turned on, but passively used, like sneak. This may be able to recycle code from intimidate.

Cougar Stance: Forgo normal attacks, gain evasion increase, and specify an opponent and an ability or skill from a list of options. If that opponent uses that skill or spell, the rogue attempts a less-accurate backstab on that opponent, even in battle, as a counter. This may be able to recycle code from a certain aura-based spell.


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 Post subject: Re: Buffs for Rogues.
PostPosted: Fri Nov 15, 2013 7:48 pm 
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grep wrote:
Cougar Stance: Forgo normal attacks, gain evasion increase, and specify an opponent and an ability or skill from a list of options. If that opponent uses that skill or spell, the rogue attempts a less-accurate backstab on that opponent, even in battle, as a counter. This may be able to recycle code from a certain aura-based spell.


Not where I thought Cougar stance would go ...

I would be interested in a whole stack of special strikes for rogues expanding circle stab/hamstring, a deafening strike, blinding strike (lasts longer than dirt kicking), silencing strike/throat strike stopping quaff/eat. However we have to wait till D is done tweaking swashies before he can take on making/balancing anything like that.


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 Post subject: Re: Buffs for Rogues.
PostPosted: Fri Nov 15, 2013 8:07 pm 
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One of the things I can compliment Dulrik for is that he is never done tweaking things. It's a strong point; an active benevolent dictator is the best kind of dictator, to use jargon, and no, I'm not claiming he's a dictator. Some people... ;-)


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 Post subject: Re: Buffs for Rogues.
PostPosted: Fri Nov 15, 2013 8:41 pm 
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Since rogues aren't the best front row fighters, what if we implemented something like a counterstrike/riposte... After a successful dodge, you have a chance to land a circle stab/backstab type of attack. and a chance to knock them prone? Its seen as 'someone rushes at you, you dodge them, you stick a foot out and trip them as you stab them in the back.'
Defensive stance would improve chances, obviously, because it would increase chance to dodge.
What ya think?


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 Post subject: Re: Buffs for Rogues.
PostPosted: Fri Nov 15, 2013 8:49 pm 
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I think rogues are close to on point with their damage output when they are not the focus of attacks. What they need is a way to not be the focus of attacks which basically just cripples their combat ability. Hence why my first idea was tumble. That being said the buffs to swashies and the number of swashies around does actually buff rogues in groups with taunt.


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 Post subject: Re: Buffs for Rogues.
PostPosted: Fri Nov 15, 2013 8:50 pm 
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That might be interesting, but it also seems that as an adventurer class, we would benefit from rogue qualities coming into play outside of round-by-round combat spam.

Every other adventure class can heal itself without depending on another class or builders for supplies. Maybe that's a gap suitable for filling?


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 Post subject: Re: Buffs for Rogues.
PostPosted: Fri Nov 15, 2013 9:15 pm 
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What do you mean 'heal themselves?' You thinking that rogues should have a 'first aid' kind of skill?
What about a skill called first aid. It can be used for a rogue to apply bandages and such to themselves (or others?) that allows them to have an instant 'heal' (say 10 percent?) While their pulse is slowed.


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