Trosis wrote:
What do you mean 'heal themselves?' You thinking that rogues should have a 'first aid' kind of skill?
What about a skill called first aid. It can be used for a rogue to apply bandages and such to themselves (or others?) that allows them to have an instant 'heal' (say 10 percent?) While their pulse is slowed.
Basically, scouts have herbs and bards have songs which can heal both themselves and party members. Rogues stick out as the only adventurer who doesn't have a healing ability, since I really wouldn't cont scrolls as a "healing" and instead as a "utility" ability due to the requirements of builders or other players to turn it into a healing ability.
It seems that there's more interest in letting rogues at least survive in the front row if not deal damage. Do they really not get tumble? Why don't they get tumble?