Shattered Kingdoms

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 Post subject: Re: Dead men tell no tales
PostPosted: Tue Nov 26, 2013 9:34 am 
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Mortal

Joined: Wed Sep 21, 2005 2:21 am
Posts: 523
Location: Out and about
SK Character: Xasuki
I do not like this idea at all. I think the system is fine as it is.

Chris


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 Post subject: Re: Dead men tell no tales
PostPosted: Tue Nov 26, 2013 10:52 am 
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Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
I agree with Pat on this one. If you kill someone and no one is around to report it, you shouldn't be able to report the crime yourself. Killing people in the wilderness or without witnesses around should make it so the bad guy can get away with the crime. Some people I could foresee wanting to play a sneaky serial killer or something and attacking lone victims.

This would in essence make people pal around with each other so that someone has their back. If you're killed, as Pat said, you should remember it, but I don't think you should be able to report it without a witness reporting it. That would make setting up scenes such as killing NPC's in an area an interesting tactic. Since nearly everyone can join a trib and a cabal, this change wouldn't make much of a difference because everyone has access to a guard NPC for them and in the cities there are guards / NPC's everywhere. If anything, this just allows people to kill freely in the wilderness which is supposed to be a dangerous place to begin with.


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 Post subject: Re: Dead men tell no tales
PostPosted: Tue Nov 26, 2013 2:24 pm 
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Joined: Wed Sep 21, 2005 2:21 am
Posts: 523
Location: Out and about
SK Character: Xasuki
In SK, death is apart of the adventure. There should be no reason that I can't report a crime just because they killed me. I will be returned with the exact same recollection of events as if I survived the encounter. I like pat, but this really screams convenience perfect for my giant rogue who can normally drop anyone with a dual-backstabbing.

Chris


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 Post subject: Re: Dead men tell no tales
PostPosted: Tue Nov 26, 2013 2:46 pm 
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Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Why is everyone acting like this would be a buff to rogues? Rogues are perhaps the easiest class to avoid death from if you know they are coming, and they certainly aren't the only class that's effective at taking people out 1v1 with no witnesses.
Also, if your goal is to not get banished, join the right cabal.


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 Post subject: Re: Dead men tell no tales
PostPosted: Tue Nov 26, 2013 3:43 pm 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
jreid_1985 wrote:
Why is everyone acting like this would be a buff to rogues? Rogues are perhaps the easiest class to avoid death from if you know they are coming, and they certainly aren't the only class that's effective at taking people out 1v1 with no witnesses.
Also, if your goal is to not get banished, join the right cabal.


Thanks for stating that clearly. Maybe it will be more convincing coming from someone other than the me.


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 Post subject: Re: Dead men tell no tales
PostPosted: Tue Nov 26, 2013 3:59 pm 
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Joined: Mon Apr 06, 2009 2:36 pm
Posts: 229
Just change the law system so you can report false crimes. Outlaw target crime. Immersion.


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 Post subject: Re: Dead men tell no tales
PostPosted: Tue Nov 26, 2013 5:47 pm 
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Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
"I'd like to report a murder of myself by another."

"Wonderful. Do you have any evidence?"

"Sort of."

"What do you mean?"

"Well, my previous body has nice puncture wounds in the back."

"But not this one, I see. Speaking of, where are your clothes?"

"No, not this one. Priestie said some magic words and poof! here with a new body. My murderer has the old body and my previous belongings."

"So, let me get this straight. You only have yourself as a witness and came to my office naked to bother reporting the supposed murder of yourself and not the alleged theft?"

"I was going to report that, too, but murder seemed more important. You can locate the objects I had easily enough."

"I have better things to do than play detective. Get some friends and play vigilante for all I care. Get out of my office before I find you in contempt."


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 Post subject: Re: Dead men tell no tales
PostPosted: Wed Nov 27, 2013 7:47 am 
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Joined: Fri May 10, 2013 5:50 pm
Posts: 222
Location: The Dreamscape.
SK Character: Ivan, Mythros
I'm not really a big fan of this idea.


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 Post subject: Re: Dead men tell no tales
PostPosted: Wed Nov 27, 2013 2:46 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Kin wrote:
I agree with Pat on this one. If you kill someone and no one is around to report it, you shouldn't be able to report the crime yourself. Killing people in the wilderness or without witnesses around should make it so the bad guy can get away with the crime. Some people I could foresee wanting to play a sneaky serial killer or something and attacking lone victims.

This would in essence make people pal around with each other so that someone has their back. If you're killed, as Pat said, you should remember it, but I don't think you should be able to report it without a witness reporting it. That would make setting up scenes such as killing NPC's in an area an interesting tactic. Since nearly everyone can join a trib and a cabal, this change wouldn't make much of a difference because everyone has access to a guard NPC for them and in the cities there are guards / NPC's everywhere. If anything, this just allows people to kill freely in the wilderness which is supposed to be a dangerous place to begin with.



The only reason "dead men tell no tales" in the story where it is said that "dead men tell no tales" is that they do not come back to life to tell them in the first place.

This is just another attempt to chip away at the law code.


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 Post subject: Re: Dead men tell no tales
PostPosted: Thu Nov 28, 2013 5:39 am 
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Joined: Wed Sep 21, 2005 2:21 am
Posts: 523
Location: Out and about
SK Character: Xasuki
I am fully aware of the fact that rogues are not the only source of awesome 1v1 powa... However, they are the ultimate source of insta-kill power (especially when giant). I'm not saying this will ONLY benefit pat, I'm just saying I don't like the idea period. The law system is way to easy to avoid as it is, there is no reason to add yet another way to do it. (such as having your elementals pick all the stuff out of the corpse so you don't get reported for theft)


Chris


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