grep wrote:
I do not see how offline coordination, whether in-character or not, would be anything less than letting people login without being susceptible to PVP. If you can login via facebook, why can't you login via fmud?
If this is about wanting to have the cake of IC, legal planning without the risk of in-game PVP, maybe that's something to look at instead of the supposition that we just don't have enough time to open one window instead of another.
Frankly I'm not sure I understand what, if any, point you are trying to convey in the second paragraph.
There are several ways to log into the game and not be "susceptible to PVP". So I do not consider that an issue. However, it is discourteous to log into the game and then be constantly afk/unavailable. Therefore on a bus ride or at work, a facebook login that somehow indicated a "presence" rather than an "appearance" in the realms (someone smarter than me would figure out the wording there) could be a great tool to allow people to talk IC while clearly showing that they are not available to physically contribute to plans.
A character who
only logged in to chat/send tells would suffer many disadvantages, including being unable to adventure and being obviously less "present" than characters able to login. I do not consider an opportunity to communicate In-character to be a "cake" situation. It is a trade-off in recognition that it is often difficult to get online. There are potential issues with anything; in this case, perhaps some folk would check in via facebook to dodge enemies. However this would quickly sort itself in game because if Joe was enemies with John and John was so scared that he never logged in fully with Joe around, Joe would have a strong case for winning whatever their fight was over.
Ultimately, while in game presence is required to get things
done, this game is more engaging and addictive when people are involved in IC plots, goals, and plans that themselves involve multiple players. Giving us more ways to communicate, so that in-game time can be focused on doing the fun things we dream up, seems crucial to retaining players in a community that is quickly aging and moving beyond being able to stare at ZMUD all day.