Meissa wrote:
I find this an interesting observation. Since I became an IMM about a year ago, I have witnessed and/or personally been involved in the implementation of at least a dozen player-orchestrated additions to the game. They have ranged in scale from simple permanent items to temples to GRPs with permanent fixtures. This is something that several players list among their favorite things about SK -- that they actually do matter.
I did not mean to imply that you or any staff member does not do much for the game. I know you all have at most times a thankless job. As was said by others, to me it does seem like an intimidating task to request something in the game created. How many projects at one time is each staff member working on, is my idea worth having someone take time away from something else. Those are some thoughts that go through my head when I think of making a request.
Which leads me to another idea I had was a limited out of game editor that players could use to create content and then submit them for review, subject to changes or a waiting list. This would not diminish the quality of content everyone is used to from the staff but give them a pool to pull from when available. I don't know if the game would have this ability.
Sorry for the long winded post as I got off on a tangent with the editor. I was more so speaking about a sense of achievement early on. Where the game fuels RP. The feel, look and NPCs in certain areas would change dynamically depending on player’s actions. The smallest example I can think of is a gladiator fighting for his freedom in the arena. He leaves a champion and when he returns the NPC's recognize his accomplishment.