Meissa wrote:
Never, to my knowledge, has the staff required constant hunting and PvP. By any class. Any alignment. Any player. I would firmly say that paladins are expected never to stoop to assisting evil and that animosity, discomfort and tension should be on clear display whatever the scenario. And you should certainly never break the code in terms of refusing to engage when necessary.
Dalamar wrote:
>>> As admin, we create the "set", we create the "rules", but the environment that develops, the "mood" is in the hands of the players. We take player feedback seriously and it has been the driving impetus behind vast changes the MUD has gone through over time. I know the playerbase is capable of good roleplay in addition to fun PK, I've seen it from most everybody. Choose to make the RP atmosphere richer and deeper with the development of your character, within his alignment, within the guidelines that exist. It can be done, it has been done, and if the players continue to choose to just DO it, then it will be done.
Dulrik wrote:
>>> But there are many ways to resolve conflict other than mode kill PvP, which should not be knowingly used for light vs light. (One possible exception would be if both parties are members of tribunals that are in a state of war with each other and the one party is staging an attack on the other's city. In this case, the RP expectations will fall heavily on the leaders of each tribunal.)