orius wrote:
What about a lone light/dark character who is regularly outnumbered? Are they meant to lose gear because they don't have active allies but someone else does? If you're on the losing side, you also shouldn't have gear?
Unfortunately, yes. The only reason you need most of that gear is to function in PK. The functional gear requirement for PvE is significantly lower and attainable, mostly, with purchasable items. If you have 0 hope of winning PK, and are losing PK encounters repeatedly - no, you should not have gear. You're not entitled to gear, and you can find some very trashy but well-desc'd gear if you just want to look pretty. If you have gear for RP, I have
never encountered a situation where I've not seen an RP item returned (drums, dice, etc) to someone who used them. The only time I've seen useless gear spitefully junked is when someone earned it by being an insatiable [REDACTED], or a person didn't ask to have it left aside.
All of that doesn't mention how enchanting changes have severely lowered the cost of functional entry into PK.
The problem with the inn idea - and the only one, I see - is that 6 cities divided by the current active players can have someone knock out those hours on a weekend or two days off, and then they're free for the rest of the month. It's a good idea, but I don't think it will work without other steps taken. Of course, I really like my idea, but that's beside the point - it doesn't have to be my answer, just another answer to work with it. Tap rooms are not dangerous right now, and it would take more code-enforced wrangling to make them so. Most of Dulrik's changes over the past have gone to make cities more safe, not less safe - and attempted to shift PK to cabal encounters. I'm not sure going against that grain is an option, but if it is... it would go a long way to pushing a lot of other activity other than just dehoarding.
All in all, though, I still say the simplest and most effective (and most drastic) option is have the contents of containers count against item limits and don't let any items take up below 1 item.