Galactus wrote:
I would rather see something similar to what they use in PS2. Regions that can be taken over for resources for that faction. Given that tradeskills are implemented this would dovetail in very nicely while creating adversity and sensible PK opportunities that aren't just ambush ganks. How often a place can be taken over and what they give, should vary. In how it relates to the suggestion, then Taslamar can surrender control of a region to the North, for example, in trade for peace. However short lived it usually is
This would also help possibly create some diplomatic challenges for what is normally aligned nations as some nations flounder due to war, will want to get something to help their nation. Which could lead to territorial wars even between those 'normally' aligned nations.
Sounds like it would increase the gap between the winning and losing side rather than bring it closer. I'm not saying the winners shouldn't have rewards, but should they have all the cards?
The problem with surrender status is it would have to be policed. The side accepting the surrender has to accept terms other than deletion. There would have to be conditions set in place so you're not just stuck in surrender limbo or surrender/reject/surrender/reject.