Shattered Kingdoms

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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Thu Dec 26, 2013 7:06 am 
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Mortal

Joined: Mon Apr 06, 2009 2:36 pm
Posts: 229
OOC wiki will just increase the solo game since none of your info has to come IC, and it will increase hoarding. How is this not obvious?


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Thu Dec 26, 2013 7:10 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
theDrifter wrote:
I'm pretty sure I've died at least10 times trying to explore the orc hive. I finally made it through the whole thing when I made a mr barb. I tried exploring with priests and sorcs but I found several random no magic rooms that drop charms and sanctuary filled with aggro NPCs with reaching weapons. That's why I never got big into exploring.


There are certain areas you just won't be able to solo-explore. That's not a bad thing. There are also areas where you won't be able to solo explore as certain classes, but can as others. There are then also areas, like the Orc Hive, that have side paths that will get you around the areas that block certain classes from getting through solo, albeit with greater risk in some cases.

Area guides should help people figure out which is which and, once determined, get a couple other exploring-interested players together when necessary.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Thu Dec 26, 2013 8:41 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
There is so much buried fun stuff that I would love to find. Maybe future Bonanza's could be centered around helping folks find some of the interesting stuff that already exists.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Thu Dec 26, 2013 10:14 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
That is an idea that occurred to me as well just within the last couple of days.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Thu Dec 26, 2013 10:38 am 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
I think it'd be better left to individualized, spontaneous angel-sponsored RP than the big, planned GRP that bonanzas get.

Example: I'm an angel and am snooping a certain crusader. He's casting locate object and looking for ajatangs. I olookup them and see there's a nice one he's not going to notice, and its in a forgotten area. I possess a NPC and come up with some story for why he should go to that area and do things, maybe even offering tips.

I've tried prayers for item help before, and the staff have always seemed worried about getting in trouble for disclosing information.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Thu Dec 26, 2013 10:47 am 
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Immortal

Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
I'm not exactly for GRPs about existing loot. I'd be more inclined to give IC hints to characters that are looking or that might be interested based upon their ongoing RP. I remember that a certain "missing" area being revealed in intimate IMM interaction scenario was among my favorite as a player. The lightbulb moment when we figured it out was great, and all we got was a gentle nudge. This area is now no longer in the same place, nor even hidden, which is sad; but I digress. I have revealed hints to people on occasion myself, as well.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Thu Dec 26, 2013 10:59 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
grep wrote:
I've tried prayers for item help before, and the staff have always seemed worried about getting in trouble for disclosing information.

It's against the rules for admins to reveal information to players. What I was thinking about was more regarding sponsoring an event story within an existing area that isn't well known. Perhaps part of it could be geared to discovering unknown items in that location.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Thu Dec 26, 2013 6:10 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Haha, I remember one specific time when I and someone else were trying to figure out some keywords to a script somewhere, but there was (as far as we could tell) no way to figure them out except to guess wildly until something stuck. I remember we ended up figuring out all of them except one, and ended up guessing for hours on end until an IMM finally pechoed it to us. We never would have gotten it either :P.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Fri Dec 27, 2013 1:38 am 
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Mortal

Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
Everyone look out. I have an idea.

Since my biggest problem with hoarding is not knowing where to find stuff, could we implement something that allows npc's to respawn with a (ghostly)(glowing) version of the weapon or armor? It would show ppl the npc that has it, but you can't kill them and take it.
Thoughts?


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Fri Dec 27, 2013 2:44 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Trosis wrote:
Everyone look out. I have an idea.

Since my biggest problem with hoarding is not knowing where to find stuff, could we implement something that allows npc's to respawn with a (ghostly)(glowing) version of the weapon or armor? It would show ppl the npc that has it, but you can't kill them and take it.
Thoughts?


I mean, it's a great idea for making it possible for people to figure out where stuff comes from (particularly stuff that's usually only available through pvp), but it just makes no sense from an immersion perspective.


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