Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Nov 22, 2024 1:01 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 93 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10  Next
Author Message
 Post subject: Re: Ideas: New uses for loyalty tokens
PostPosted: Wed Dec 25, 2013 10:04 pm 
Offline
Mortal

Joined: Sat Dec 08, 2012 5:41 pm
Posts: 234
Location: New Brunswick, Canada
SK Character: Prindle
It depends how you'd set it up, but the idea (forget about the mechanics and cost for the moment) is to foster some desire to play an older / long-term physical trait type character.

I had been thinking you'd pay for each attribute you reverse the age penalty on. Aka You could still suffer the dex if you wanted, but maybe you want the strength and con back. (So you spend X number of tokens on each)

I'm not sure the goal is to get rid of the age penalties, but to offer means to overcome them.

Here's a thought:

Allow a character to "re-career" aka spend tokens to drop their current class and start another class. You'd need to work something out where it would drop the character back to level X, but there may be things to help them along too like retaining any skill mastery of cross class skills / languages, etc.

I'm not sure what you'd want to do with area familiarity when / if you allowed a player to re-career. But there ought to be some consideration to enabling the character to be able to level back up in relative ease. (You'd probably also have to consider what to do with "training sessions" earned or not earned the second time around.

Allowing for a switch of "class", while keeping the same character could foster longer play of any one character.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ideas: New uses for loyalty tokens
PostPosted: Thu Dec 26, 2013 6:40 am 
Offline
Mortal

Joined: Sat Dec 08, 2012 5:41 pm
Posts: 234
Location: New Brunswick, Canada
SK Character: Prindle
Another thought: for a VERY high cost, players could buy a reset for their final strike.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ideas: New uses for loyalty tokens
PostPosted: Thu Dec 26, 2013 7:09 am 
Offline
Mortal

Joined: Mon Apr 06, 2009 2:36 pm
Posts: 229
You can get one through RP. You may as well suggest oathbreaker flags being removed for tokens.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ideas: New uses for loyalty tokens
PostPosted: Thu Dec 26, 2013 7:21 am 
Offline
Immortal

Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
Dulrik wrote:
Also, while I'm posting to this thread, I want to remind people that when you gain loyalty tokens they can only be used on a future character. This should also be considered a ground rule.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ideas: New uses for loyalty tokens
PostPosted: Thu Dec 26, 2013 8:03 am 
Offline
Mortal

Joined: Sat Dec 08, 2012 5:41 pm
Posts: 234
Location: New Brunswick, Canada
SK Character: Prindle
Ooooooh sorry I thought loyalty tokens were usable on the current character! (Never had a grand master)

See I thought loyalty tokens would be an equivalent to earning things through RP (being a good leader, etc.) So I didn't see that as too much of a stretch

Well why don't I push that thought, why not use loyalty tokens for current character improvements? It would potentially entice longevity in a character's use?

That might even balance some of the foolish mistakes a new character might make in creation, etc. as through loyalty they can correct themselves.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ideas: New uses for loyalty tokens
PostPosted: Thu Dec 26, 2013 10:46 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Please don't post ideas in the thread that Dulrik has already shot down in a previous post. This is the place to recommend ideas that fall within the constraints, not to argue over whether the constraints are valid. There are a LOT of ideas presented in the last few pages that have already been clearly excluded as possibilities by Dulrik.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ideas: New uses for loyalty tokens
PostPosted: Thu Dec 26, 2013 2:59 pm 
Offline
Mortal

Joined: Wed Jan 30, 2013 5:55 am
Posts: 327
Allow us to take disadvantages for a character we are creating, prior to the beneficial stuff, so like... if I have 19 LT and I need 20, let me make a character with one arm, granting me an extra 5 LT to use solely on that characters creation. But the handicap is permanent. Or let us make characters with a limp, having to use extra pe for movement and maybe not being able to run?


Top
 Profile  
Reply with quote  
 Post subject: Re: Ideas: New uses for loyalty tokens
PostPosted: Thu Dec 26, 2013 3:02 pm 
Offline
Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Haha. I love that idea, but doesn't a one-armed character make very little sense in a world with the regeneration spell?


Top
 Profile  
Reply with quote  
 Post subject: Re: Ideas: New uses for loyalty tokens
PostPosted: Thu Dec 26, 2013 3:08 pm 
Offline
Immortal

Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
Maybe the character's family was too poor to afford a prayer, and it never healed properly. Maybe she's a Sadr follower that wanted to learn from the agony of the injury. I can think of several other reasons why a person might end up crippled in a world with 'c regen.' Sheesh.


Last edited by Meissa on Fri Dec 27, 2013 7:30 am, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: Ideas: New uses for loyalty tokens
PostPosted: Thu Dec 26, 2013 5:37 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
That reminds me of the Merit and Flaw system in World of Darkness games. I've never ST'd a WoD game that allowed Merits and Flaws that didn't end up with some dude min-maxing Merits and Flaws for extra bonuses and then never properly portraying their extra limitations. Maybe if they were coded (like your character never being able to actually have two arms) it would work, but I foresee more problems than it'd provide advantages.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 93 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 55 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group