ObjectivistActivist wrote:
That reminds me of the Merit and Flaw system in World of Darkness games. I've never ST'd a WoD game that allowed Merits and Flaws that didn't end up with some dude min-maxing Merits and Flaws for extra bonuses and then never properly portraying their extra limitations. Maybe if they were coded (like your character never being able to actually have two arms) it would work, but I foresee more problems than it'd provide advantages.
But perhaps with the right brainstorming, something like this could work. Perhaps it would be more for flavor and a bit of fancy. And it would need a lot of play testing.
And some significant restrictions on which combos could potentially exist. Else, like OA said - a lot of problems.
But this suggestion at least fits the theme - something to make the next character a bit of a reward to play/someone you may find interest/reason to play longer, etc.