grep wrote:
I'm pretty sure all the perks of being a griffon come at the cost of equipment availability
That makes no sense. I'm not quite sure how many weapons you think there are for griffons. There is an energy flail, fairly easy to obtain. The more difficult to obtain weapons are a few diamond tridents that tend to blow up on the 2nd or 3rd added rune, an adamantite no-dachi and finally two halberds that don't consecrate very well. And what? 1 shield? Half of the items above are likely taken by inactive or low hr characters. This pretty much forces you to use the steel store bought weapons which are easily countered with ironguard.
Perks : extra att points, fly, immune to gas, poison, plague, infravision toughness
Drawbacks: Glaring lack of available weapons forcing you to use storebought steel. 5 gears slots total opposed to 14 forcing you to dedicate ALL of those slots to will/fort, even then you still aren't at a competitive level to deal with PC spellcasting classes. Losing ring slots and talon grips also means you lose access to scripted rings and weapons.
You're pretty much gonna be ownd by any spellcaster or anyone with access to ironguard..and probably other melee classes wearing decent armor vs your toughness. Toughness is like tanso pmuch.
I've never really understood this whole complete separation of talon gripped vs regular weapons. I'm not even sure what a talon grip would look like, but I'm pretty sure I'd be able to take a regular weapon and at least fashion a talon grip for temporary use.
You cant play a front row griffon if there aren't any weapons/shields available. This either forces you to play ranged classes or join certain cabals to compensate. I don't feel that a person playing a griffon should have to do that.