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 Post subject: Re: Griffon weapons??
PostPosted: Fri Feb 07, 2014 5:16 pm 
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I've never really understood this whole complete separation of talon gripped vs regular weapons. I'm not even sure what a talon grip would look like, but I'm pretty sure I'd be able to take a regular weapon and at least fashion a talon grip for temporary use.


I always viewed this as a perk. That griffons can't use common equipment helps distinguish them as an inhuman race. I remember trying one MUD with a phoenix race, getting equipped with the standard sword, and quitting shortly thereafter. SK is better than this.

IMO, the root cause is that years ago, making a barbarian griffon was silly. Griffons were too squishy for a fighting class. Over time, the game has shifted so that barbarian is a preferred class. I can well believe that weapons haven't kept up. The audience for these weapons is small, and building them is hard. Who but a griffon would keep such a weapon? (Felgryfs are supposed to be dumb animals.) How do you set up a challenging fight when griffons don't attack each other? Builders have better things to do than add more griffon-centric areas.

A thought: Maybe griffon weapons should be largely second-class, but run more to reach and brawling weapons. If they're fighting differently than other races, that's a good thing. And flexibility in movement always fitted griffons more than up-front combat power. Hands are kind of useful in melee combat.


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 Post subject: Re: Griffon weapons??
PostPosted: Fri Feb 07, 2014 5:56 pm 
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Quote:
I always viewed this as a perk. That griffons can't use common equipment helps distinguish them as an inhuman race.

How is this a perk when only 5 items exist? Other races aren't losing out on much.
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The audience for these weapons is small

Yes
Quote:
and building them is hard

How hard is it to create a weapon and flag it as talon-gripped?
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How do you set up a challenging fight when griffons don't attack each other?

This has nothing to do with the price of gasoline in Minnesota
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Builders have better things to do than add more griffon-centric areas.

Probably, but who said anything about adding more areas. Just add items to those existing areas.
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Hands are kind of useful in melee combat.

lol


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 Post subject: Re: Griffon weapons??
PostPosted: Fri Feb 07, 2014 7:18 pm 
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Wanting special equipment for your special build is pretty much snowflaking at its finest.


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 Post subject: Re: Griffon weapons??
PostPosted: Fri Feb 07, 2014 7:23 pm 
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How is this a perk when only 5 items exist?


That many griffon characters were more interested in RP than PK contributes to being a small audience. Certainly we've also had many griffons that did the cabal thing and played the role well. But griffons always got more than their share of fountain-RP characters. It's colorful RP that isn't alien enough to be a strain. Being less dependent on equipment makes post-death recovery simple. For some of us, keeping the race distinct will be more important than making it powerful.

My last griffon character was kindly granted a weapon build request - for stone throwing daggers. The daggers were neat RP items for a warlock, and they gave me something to do in group PvE besides "c healing rays" and the occasional brandish. If you see a good place for griffon weapons, you might make your own request to the right KD. I'd expect strong items to get more careful review, including a difficulty check, but that's part of finding a good place.


Last edited by Forsooth on Fri Feb 07, 2014 8:18 pm, edited 1 time in total.

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 Post subject: Re: Griffon weapons??
PostPosted: Fri Feb 07, 2014 7:36 pm 
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SK Character: Airkli
Been saying for years that the three griffon clans should carry a unique and worthwhile weapon for completing the clanmark quest. Specific to the roleplay of each clan. Have a hidden storage room only accessible to those clanmarked.

1 two handed reaching - bill, glaive, bspear
1 one handed - epee, khopesh, no-dachi
1 two handed - Broadsword, flamberge, claymore

Just my 2cents. Easy implement. Big help.


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 Post subject: Re: Griffon weapons??
PostPosted: Fri Feb 07, 2014 7:53 pm 
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Tradeskills would make this not a problem ever again, too.


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 Post subject: Re: Griffon weapons??
PostPosted: Fri Feb 07, 2014 8:22 pm 
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The lack of griffon weapons has been brought up before and I think there were more than a few people who agree that it needs to be looked at. The weapons available right now would only support two gm griffon melee characters at best.

http://shatteredkingdoms.org/forums/viewtopic.php?f=23&t=24145&hilit=griffon

I'd be more than willing to give ideas and help write the descriptions for each weapon.
Smurfs idea is pretty solid too. Bill, epee, and greatsword diamond or adamantite with two more shields.
I'm not sure why people feel there is a plethora of weapons just because there are griffon shops that sell tanso. You will be pretty much useless against anyone who has ironguard and NPCs than come with it. For example, guardians during crs.


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 Post subject: Re: Griffon weapons??
PostPosted: Fri Feb 07, 2014 8:30 pm 
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Is everyone supposed to be good at crs?


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 Post subject: Re: Griffon weapons??
PostPosted: Fri Feb 07, 2014 8:34 pm 
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grep wrote:
Is everyone supposed to be good at crs?

Is everyone supposed to follow simple alignment rp guidelines?
Look we get it gerp. You hate griffons. Thanks for trolling.


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 Post subject: Re: Griffon weapons??
PostPosted: Fri Feb 07, 2014 9:10 pm 
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blink blink blink

I'm just saying these PVP snowflakes are as ridiculous as the RP ones. No need to flame ad tranninem.


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