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I've never really understood this whole complete separation of talon gripped vs regular weapons. I'm not even sure what a talon grip would look like, but I'm pretty sure I'd be able to take a regular weapon and at least fashion a talon grip for temporary use.
I always viewed this as a perk.  That griffons can't use common equipment helps distinguish them as an inhuman race.  I remember trying one MUD with a phoenix race, getting equipped with the standard sword, and quitting shortly thereafter.  SK is better than this.
IMO, the root cause is that years ago, making a barbarian griffon was silly.  Griffons were too squishy for a fighting class.  Over time, the game has shifted so that barbarian is a preferred class.  I can well believe that weapons haven't kept up.   The audience for these weapons is small, and building them is hard.  Who but a griffon would keep such a weapon?  (Felgryfs are supposed to be dumb animals.)  How do you set up a challenging fight when griffons don't attack each other?  Builders have better things to do than add more griffon-centric areas.
A thought: Maybe griffon weapons should be largely second-class, but run more to reach and brawling weapons.  If they're fighting differently than other races, that's a good thing.  And flexibility in movement always fitted griffons more than up-front combat power.  Hands are kind of useful in melee combat.