grep wrote:
Most importantly, a leader should know when to get out of the way of members. They're members, not followers, because leaders don't really lead factions in the game. Leaders are facilitators. Too many people around here seem to think getting leadership is like being given the DM screen. The liberty to induct, tarnish, and sometimes pardon is not license to become a snowflake and regulate the roleplay and PVP behaviors of others.
Actually, if you're a leader, you're setting the pace and tone of a faction (for both RP and PvP), and if the members don't care to follow that pace and tone you should suggest they toe the party line or leave. And if they still don't want to play well with others, you uninduct them.
It is, in many ways, like being given a DM screen. As a DM you're supposed to be a facilitator as well, and in many of the same ways that leaders are for factions.
Your above post just reads like more butt hurt because you don't like the realities of playing SK the way it's meant to be played, and that your snowflaking is more valuable than someone else's, or the game's established moors and processes. But hey, troll on.