I'm trying really hard not to headdesk here. You just don't seem to be understanding the concepts I'm talking about and if you've read and re-read the post and are still at that point, I'm not sure I can fix that. I'm going to try one more time, though, because apparently I like to hit my head on walls. So, here goes.
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Some of your other ideas have merit some I dont agree with however I think we both agree their should likely be a third "challenge" between outer and inner guardian what it becomes is really up to D. You seem to want it mostly as a time sink to give PvP a chance to happen between guardians. Where I think that PvP will only ever happen around a PvE battle in CRS because simply put it is the best time to strike.
No. Not a third challenge, an extension of the time necessary to effect a raid. There are PvE challenges in my new model to provide tactical considerations as to when to engage, and the new skill I've suggested works to that effect, but it's not about "a third challenge." It's about an extension of vulnerability to defensive attacks. Or, in the case of undefended runs, of balancing the challenge of the PvE raid with the PvP raid WITHOUT imbalancing the PvP raid. Your third guardian idea will imbalance the PvP raid.
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As far as your changes to the murder holes ... It does nothing. I would rather see siege craft fixed rather than removed. I can throw out half a dozen ideas to fix siege craft to make it more useable from little tweaks to making it completely different. However as far as ranged combat in CRS personally I think the skirmish skill should be limited to Scouts to return scouts to the top of the food chain when it comes to bow fights, but that is another thread in itself.
Actually, changes to the murder holes does just about everything to make solo defenses that wipe 9 PC raid groups with ease impossible. It changes the entire dynamic of attack and defense in CRS to something more balanced than its current incarnation.
It will take just as much work from a code perspective to fix siegecraft, and more work from a build perspective to fix the weapons the skill uses as it would be to scrap the skill and start fresh.
Skirmish on mercs is not the problem. I've wiped raid groups as a solo defender with a range-spec'd merc and it had nothing to do with skirmish and everything to do with the fact that I could sit there, basically untouchable, and pick off half of a group of attackers before they could get through the outer guardian. I didn't even use skirmish, but instead just "shoot." Warlocks, sorx, prepped necros, bards, none of them even have the skirmish skill and all of them can wipe 9 PC raid groups solo because of the murder holes. That is imbalanced and needs to be fixed.
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As far as HQs not being safe zones ... you get warning if someone tries to kill you. They have to deal with a PvE encounter to get there. About as safe as it gets in SK.
No, you get the same things if you're in a city inn. A safe zone is the inner guardian's room, where it would take a minimum of 4-5 PCs to get you, some of them have a large chance of dying, and you can logout/recall/quaff recall from that location as soon as you get warning that they're trying to. HQs themselves are not safe zones. Inner guardian rooms are.
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It really does take restraint to not do it
I summed up your entire next paragraph with one line in it. My response to that is: So? There's entire classes in this game that are built to require restraint. There's multiple situations where you are not protected from or coddled for not having enough restraint, in PvP and PvE alike. This is no different. It's the responsibility of the raid leader to make informed, responsible decisions as regards extending CRS events into the future by forcing a counterstrike situation, or just finishing the raid. An "Are you sure?" screen is not appropriate.
The bottom line is, it's pretty clear not only from your implications but also your direct, open statements that you don't have enough first hand experience with the CRS system in all of its various incarnations to hold an informed opinion on how to fix it. That's fine, there's nothing wrong with that, but you do need to understand the limits of your grasp on how the system functions in real-time before you decide on how to fix it. There's not too many people playing the game right now that have had as much or more experience with the CRS systems as I have had in the last couple of years, and I think that puts me in a better position to understand the existing failings and successes of the system.