Galactus wrote:
If this is a feature, then get rid of all of the weapons. This facade that says, "Okay newb, you can try these out but when you become GM, you need to go back to what we designed griffons to be, claw guys," is annoying at best and a frustration at worst.
The new hoarding features, while good, may only serve to widen the gap between best choices and all other choices when it comes to items of all types in the game.
I have every inclination that the overall push is for the community to move back to the "mithril is miraculous" days when common sentiment figured tanso steel was endgame material.
Moving to scarcer resources is never comfortable for everyone, and some groups of character builds suffer more than others.
Maybe it will work out in the end.
I can't say I disagree with the observation that the proliferation of weapon subtypes incomparable to a small selection of undocumented superior choices is an archaic layer of obfuscation of no benefit to a multiplayer game though.