Shattered Kingdoms

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 Post subject: Re: Locating for daggers
PostPosted: Tue Mar 11, 2014 5:46 pm 
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Mortal

Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Sure, I got my idea from Google Search, but yeah. Search for "javascript asp.net", and the first result has the word "along" in it. Search for "javascript asp.net -along" and you'll see that first result is ignored.


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 Post subject: Re: Locating for daggers
PostPosted: Tue Mar 11, 2014 6:40 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
People twink locate object for all kinds of metagame thinking, but I like this idea. Just imagine it:

cast 'locate object' adamantine -inurl:abyssal_tower


... Suddenly, there's less high-end armor in the game. :drunk:


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 Post subject: Re: Locating for daggers
PostPosted: Wed Mar 12, 2014 3:16 am 
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Mortal

Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Seems like a step further than my idea. I was only suggesting an ignore flag on the arguments. Basically, when Dulrik reads this thread, I hope he does it right.

cast 'locate object' reply -grep


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 Post subject: Re: Locating for daggers
PostPosted: Wed Mar 12, 2014 6:41 am 
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Mortal

Joined: Thu Mar 17, 2011 7:25 pm
Posts: 124
Why not just give the newbies a plain steel dagger?


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