ladyjennbo wrote:
I'm not sure if I'd even bother playing alts if this was implemented.
That is precisely the idea.
Under the system that seems to be emerging from all the +1'd comments of various people, the idea would be that you could have as many characters as you want. However, only one of these characters -- designated by you as a "Main" character -- would be able to _____________. Ideas on main-only perks include going past a certain level (Achernar suggested mentor, I suggest master, etc,) cabal membership (recognized as something in-place already by Dulrik,) and holding leadership (the pie is sliced different by posters: I say one leadership flag of any kind per main character.)
We haven't talked about what changing mains would look like yet.
I'd see the system as recognizing whether you set your main character based on your e-mail address. If you haven't set one, you could get a verification code texted to you (makes multiplaying harder) to type in on the character you want to flag as a "main." If you already have a main and want a new one, you need to get rid of it. I'd say retire or delete. My reasoning for this is simple: if you play more than one end-game and involved character very well, you're actually going to be a detriment to the game when people are running around looking for any one of several characters you MIGHT be logged in as at any given time.
I believe it is better for leadership and membership slots to appear empty than for them to be practically empty on account of the limited availability caused by people spreading themselves too thinly among characters of end-game and involved natures. It would be better for existing item scarcity and for any potential, future tradeskill system if the number of end-game characters scaled linearly with the number of people playing instead of the amount of free time any one person can put into the game.