Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Nov 01, 2024 2:24 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 26 posts ]  Go to page Previous  1, 2, 3

Does the hoarding code item limit need to include magical devices and other items?
Yes 38%  38%  [ 6 ]
No 63%  63%  [ 10 ]
Total votes : 16
Author Message
 Post subject: Re: Hoarding code needs work.
PostPosted: Thu May 15, 2014 7:19 am 
Offline
Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
I had about a zillion 2-attribute trinkets levelling and had no problems. I just read the announcement and confirmedmy understanding. It sounds like you were just confused about the pieces you had.

Having cleared that up I stand my original point. I don't see violet vials as a hoarding issue.


Top
 Profile  
Reply with quote  
 Post subject: Re: Hoarding code needs work.
PostPosted: Thu May 15, 2014 7:21 am 
Offline
Mortal

Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
patrisaurus wrote:
I had about a zillion 2-attribute trinkets levelling and had no problems. I just read the announcement and confirmedmy understanding. It sounds like you were just confused about the pieces you had.

Having cleared that up I stand my original point. I don't see violet vials as a hoarding issue.


Then it just means the code ignores poor/average quality. Move up to above average and re-test. Anything worth having on SK is limited.


Top
 Profile  
Reply with quote  
 Post subject: Re: Hoarding code needs work.
PostPosted: Thu May 15, 2014 9:07 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Fairly certain only items that posses the "Valuable" flag are subject to the hoarding code.


Top
 Profile  
Reply with quote  
 Post subject: Re: Hoarding code needs work.
PostPosted: Thu May 15, 2014 9:11 am 
Offline
Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
In terms of getting too confusing to handle the 6/6/6 method proposed. Simple solution. Add a line in Score that tells you how many of each you are carrying (might be useful to have that line already for the equipment not that 6 is hard to count to but someone might find it useful rather than digging through stuff).


Top
 Profile  
Reply with quote  
 Post subject: Re: Hoarding code needs work.
PostPosted: Thu May 15, 2014 9:22 am 
Offline
Mortal

Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Galactus wrote:
In terms of getting too confusing to handle the 6/6/6 method proposed. Simple solution. Add a line in Score that tells you how many of each you are carrying (might be useful to have that line already for the equipment not that 6 is hard to count to but someone might find it useful rather than digging through stuff).


That would be better than what we have currently, but Grep's container idea is the best solution I've seen.


Top
 Profile  
Reply with quote  
 Post subject: Re: Hoarding code needs work.
PostPosted: Thu May 22, 2014 11:27 pm 
Offline
Mortal

Joined: Wed Jan 30, 2013 5:55 am
Posts: 327
Grep mentioned 'Load out'... and I thought it was brilliant. Setting a cap on wands and scrolls and staves and 'some' vials.. depending on the level of them would cause players to pick a more unique way of playing, than causing them to quit. Do I carry extra double petrification scrolls, or less of them and the ethereal wand just in case... Rather then, 'I can have it all'.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 26 posts ]  Go to page Previous  1, 2, 3

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group