ObjectivistActivist wrote:
As they say, forewarned is fore-armed.
It's a pity I tend to log in when there are very few players around. Only one of my characters has had contact with a mentor.
A handful of comments about the game:
I find sorcerer is a very hard start in the game. Magic missile is a weak spell, and though it does improve with level, it does not compare favourably to someone swinging an axe. A pet is super duper useful and necessary if I want to survive against NPCs I perfectly match against. The class has a truckload of utility for sure, but it doesn't compensate for the lacklustre combat in the early game. Maybe I should have a go at warlocks to compare? I also have yet to try swashbuckler, scout, hellion, mercenary, shaman, necromancer.
Priest has a much easier time than the sorcerer, what with bless and armor and cure light and refresh making the character more hardy and allowing one to travel around without a mount. And they can wear light armor right off the bat.
I like the paladin skills. They have enough melee to stand up to abuse and some spells to keep them there. The warnings about their RP haven't fazed me, or else I would not have tried priest at all, since they too need to follow a god eventually. My paladin is probably better off being human rather than dwarf, but I like dwarfs and I hardly see any mention of them.
The maps could do with more detail. Exile's map seems to be funky, or else needs updating. Its starting area seems better than that of Nerina's or Teron's.
I haven't yet made an evil character. Deep elf looks very inviting, though I'm concerned about painting a target on myself going with that. I have a terrible time RPing evil; it always comes out stilted, like a Disney villain. Or it just seems like an excuse to do terribly stupid things, like attacking everyone.
...and now my sorcerer is eating dirt from a bakemono attack. Hmm. Should've gone invis.