FinneyOwnzU wrote:
Code:
Changes:
- Changed color intensity of blocks and special attacks
A few of the new colors are just god awful terrible - especially trip using the $1 color code
whoaboy wrote:
One thing, the new way combat displays makes it impossible to follow as a third party. As a sorc/healer, all the messages of people parrying/shield blocking each other look painfully similar to hitting messages. Please change third party combat messages back.
The updates to the colors was not due to aesthetics (although I tried to pick readable colors that were already in use for other similar skills). The change is functional.
- Dark green ($2) is stil used for defensive skills, but only ones that you are using to protect yourself.
- Light green ($2$I) is now used for defensive skills that stopped your own attacks.
- Defensive skills that are not affecting you personally are now the default color ($A).
- Dark blue ($1) is now used for all offensive skills that you are using yourself.
- Light blue ($1$I) is now used for all offensive skills for which you are on the receiving end.
- Offensive skills that are not affecting you personally are now the default color ($A).
This does mean that an observer loses some context that they had before. While I wasn't out to specifically hurt observers, the point of this change was to make it easier to see the portions of combat that are affecting you personally. By definition, this does turn out to mean glossing over the stuff that you are not doing.
Keep in mind there were only a handful of color options available. ASCII only has 16 colors and the best of them were already in use during combat to highlight something else.