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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Mon Aug 11, 2014 12:01 am 
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Joined: Sat Dec 25, 2010 11:34 am
Posts: 104
SK Character: Noragh, Rhakeesh, Eralenax
theORplayer wrote:
Would it be okay to post a log of you and why the people who pk you 'over and over' are not at fault and you are?


Because there's a certain log I have of you dying, having a complete meltdown, then swearing eternal death forever more to your enemies - followed by threatening to kill them.

That's gonna get you killed again. And again. And you have no recourse to complain about it or pretend that the folks killing you are at fault at that stage.

But hey, talk like billy badass more and pretend everything's unfair and why can't those meanie pkers just leave you alone!! They're ruining the otherwise fantastic game of NPC fighting and equipment hording that is so riveting!


You really are a terrible, terrible troll. Do us a favor and try to add something useful to the conversation, yes?

You are correct about one thing though, Eralenax HAS sworn "eternal death forever more to [his] enemies", hence my characters adamant refusal to agree to a truce with those he considers his most hated enemies.

As I've stated many times since, I no longer care about getting killed as It's all part and parcel of the SK world. However, many other players ARE complaining about the way they are being treated. When I reference this, you seem to automatically assume that -I- am the one complaining. I'm not. I have not since that log you keep masturbating over. Do us all a favor and look through the comments on that very same post. I have acknowledged therein that I over-reacted and have gone so far as to apologize. Now kindly stop bringing it up over, and over, and over.


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Mon Aug 11, 2014 12:09 am 
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Joined: Wed Mar 19, 2014 1:35 am
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Right.

Quote:
However, many other players ARE complaining about the way they are being treated.


And, they are guilty of the same. They stay in factions, they try to get revenge, and all sorts of other stuff.


You are just upset you got your butt handed to you in the game, were a terrible leader on an IC and OOC level, and are just raging over....ansi text.



I don't get what is with you folks. Are you that deranged not to comprehend that you are playing an RPPK mud? That not everything revolves around you?


Lately it seems that folks forget they are playing with other players and think SK is some sort of single-player game that has a reset button on it or save points when things go a particular way you did not like. I'm sorry you and so many others lack any semblance of maturity and cry so foul when you get called out on your egregious behavior.


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Mon Aug 11, 2014 12:20 am 
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Joined: Sat Dec 25, 2010 11:34 am
Posts: 104
SK Character: Noragh, Rhakeesh, Eralenax
Sorry theORplayer, but you're so far off topic with your trolling that I'm not going to bother replying to you any longer. Kindly keep your useless, hateful comments off my thread.


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Mon Aug 11, 2014 1:12 am 
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Joined: Thu Jul 17, 2014 5:09 pm
Posts: 51
Icly, your leadership was deemed a failure. The Council of Necromancers that you answer to, simply deecided that you were too weak to do their bidding and removed you. You may have had a leader position, but the leaders of all factions answer to the higher ups. The player base of shattered kingdoms isn't large enough to give you the sort of army sized stomping you seem to associate with being necessary to be defeated. The player base sized pk's represent the entire military action of the game.

In terms of what trumps what, ic or ooc, the golden rule trumps all. If you're issuing rediculous orders to your tribunal, then not being seen for days (which I understand you don't control due to your schedule) and then they have to get roflstomped reapeatedly until you come back to act like a whackjob, it's detrimental to the game. Eralenax doesn't own Aghelia, he works for Aghelia and failed both in and out of character.

Your argument that death means nothing in sk, is to say you expect it to be a chat room. I'm sorry you feel like the North and the game are here to only serve your deulsions of grandeur, but your group got efenerated and the CON dropped you for failing. Your rp and pk are two sides of the same coin and you were enitrely ignoring that. I would encourage you to explore the concept of balancing both rp and pk, and perhaps, due to your lack of time if nothing else, consider playing as a member of a group or solely as an individual character.

In terms of your RP, you were perfectly free to continue Eralenax's grudge and indominable spirit, but you folded and retired. You violated your own RP by giving up and whining.

The catchy slogan of the game certainly isn't "Shattered Kindgoms, where pk means absolutely nothing". As a player you have great potential. I hope you continue. Just come to terms with the fact, you lost leadership and you rage retired. Every veteren player has rage retired at least once, if not multimany times. Brush yourself off and make something awesome.

One a side note, dismissing pk's because the person used mimic shows a lack of understanding the game mechanics. Yes mimic lets you sneak to to initiate pk, but it also means that you have no tribunal guards in your formation, no clusters of guards to run to or use strategically. Harlequins actually have the weakest set up for pk, but the strongest set up to initiate pk. Proper use of tribunal abilities should have made your entire group quite resilient to the attacks.

I just noticed you played Rhakeesh. Come on dude, this isn't your first Rodeo.


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Mon Aug 11, 2014 1:21 am 
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Joined: Mon Feb 13, 2012 9:58 am
Posts: 194
SK Character: Reinald
This guy's been crying over not getting enough RP 'wins' with the harlies in other threads as well, nevermind the tears. Eralenax was pretty interesting from what I saw briefly. Shame it ended this way. I liked your paladin better but that's due to having seen far more of him.

Quote:
resolve the conflict


Since this is the second time this pops up I have to ask, is this a new official direction for SK? If RPing defeat and ending wars is going to be enforced by the staff from now on, I'd rather if this was coded in rather than seeing an invisible vague rule arbitrarily interpreted on a case by case basis by the staff. Can we have a Dulrikian intervention here to clear it up?


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Mon Aug 11, 2014 1:59 am 
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Joined: Sat Dec 25, 2010 11:34 am
Posts: 104
SK Character: Noragh, Rhakeesh, Eralenax
tyrates wrote:
Icly, your leadership was deemed a failure.


No, it was decided OOCly by Meissa that i wasn't doing enough to obtain a truce with the harlies, which I have since debunked here in this very thread. IF the CoN stated ICly that Eralenax was 'too weak to do their bidding', it's because of this OOC decision which was clearly based off incorrect information.

tyrates wrote:
If you're issuing rediculous orders to your tribunal...


Commanding that no truce be granted is ridiculous? Clearly you know nothing of the circumstances and reasoning behind that order, which is most unfortunate as I've spelled that out too.

Tyrates wrote:
In terms of your RP, you were perfectly free to continue Eralenax's grudge and indominable spirit, but you folded and retired. You violated your own RP by giving up and whining.


No, I retired the character because of what I consider blatant OOC IMM interference in what should have been an IC matter, without the slightest effort to so much as inform me that such a decision had been made. I was online communicating with potential allies and attempting to forge future relations, all the while my character has already been demoted. I only discovered Eralenax was no longer a leader when I tried to check the tribunal balance at the bank. How is this in any way acceptable? As I stated, if the players of characters in The Hand had a problem with leadership, there should have been an IC coupe much like the one that put Gedyarf into power.

tyrates wrote:
I'm sorry you feel like the North and the game are here to only serve your deulsions of grandeur, but your group got [????] and the CON dropped you for failing.


By this logic, any faction leader on the losing end of a war should be removed from power. That doesn't make any sense... perhaps you can elaborate?

Erik wrote:
Shame it ended this way.


It really, really is. I would have kept the character and continued to play it if not for this horrific lapse in both IMM communication and judgement, but as things stand now i'm not only done with the character, but with SK as a whole. I see no reason to continue play an RP based game whose DMs I have a fundamental disagreement with. It would only be a matter of time before something similar happened to utterly destroy my next character. I strongly, strongly recommend the IMM staff (Meissa in particular) dig a little deeper and communicate more before so severely interfering with a characters RP.

So long and thanks for all the fish.


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Mon Aug 11, 2014 2:04 am 
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Joined: Wed Mar 19, 2014 1:35 am
Posts: 138
Uh-huh. Crying up a storm, eh? Usually, I try to be nicer, but lately, I've felt there's no point for players who are so obsessed with making the game 'their way' they don't care what ramifications it has. So screw it, they're going to hear how they're a detriment and how their behavior (as players) is crappy. With any luck they'll not be such selfish drains the next time around and maybe wisen up when it comes to leading a group.


This behavior just makes Meissa look infinitely more justified in her actions. I love the "I'm quitting" followed by long, ranting posts about how terrible the game is, how mean/stupid the imms are, and how folks are the bane of your existence.


To answer the part about 'what's the vague rules on forcing a surrender': how about spending 3 months with over 100 combined deaths between you and your allies with (a least I don't think) a single death on their side? With most of your city empty because you're too afraid to be seen in any room a newbie might find you in for that entire time? How about never having your relic for months?


How about the fact that your entire tribunal/cabal stops logging on? All of these occurred.



I think what most folks are missing is that it isn't one factor or thing that led to the downfall of the entire Hand, MC, and Legion and it's leaders - it was 3-4 months of being completely dominated. If they had RP'd defeat when all was lost in month 1 or 2, then they wouldn't have been throttled again for the next 1 to 2.


But somehow that gets turned from "players should be held to RP standards where they can 'lose', their characters can grow, and not immediately retire, as well as the maturity to understand it is a game and not everything goes their way, followed by the respect for the rest of the playerbase by realizing it's a back and forth thing" to "waaah" because I'm not a part of your YIM clique that obviously got stomped on so hard it's set you all in permanent upset mode.


I'm going to say it: the way you all got man-handled by the Harlequins (and really if you look at logs only 3 or 4 harlies at the most 90% of the time) since April is ungodly. The fact you persisted after June is a testament to the entrenched OOCness that you all put yourselves in (by being in "I, the player, refuse to submit for a token gesture in game") so you got what you deserved in July. Saying "I give up" in game is a sign of maturity as a player and genuine roleplay.


I've never seen such a thorough crushing or the captivating fear that 3-4 players held on any PVP game I've ever played. It was so one sided and everyone was paranoid afraid of these guys, you'd have to be totally out to lunch to not take a peace offering when they offered it.


AND THEY DID OFFER IT. That's the hilarious part. The players behind the characters went to huge lengths to try to make sure they weren't griefing folks and made repeat offers to end it, including easing up on terms again and again.


But nope, all too proud and it shows even in your afterlife threads. Note, I said 'your' afterlife threads and not 'their' afterlife threads. Looks like in not wanting to 'lose', you lost pretty hardcore. You were up against folks who played this game, both RP and PK, better than you and you still feel ultra entitled?


Man, someone call Brazil, looks like they were entitled to the World Cup - stupid Germany being unfair and scoring 7 goals on them! How dare they do that. Wasn't one goal enough?



Seriously though, someone needs to build a statue in game of the characters for not only wrecking such brutal havoc (as is their cabal's intent) but also being incredibly magnanimous players with killer roleplay behind it. I'm still in awe and I didn't even get to participate all that I'd like to have, on either side of the conflict.


They were masterful and, currently, no one else can even approach what those few characters did, all without immortal assistance, I'll add. They created objectives for themselves in game or in response to others, then went about using roleplay and mechanics to achieve it with near perfection in execution. They engaged their members, kept clear channels of communication (both IC and OOC), and even towards me as frenemy they were courteous OOCly.


Having the chance to play with these guys was by far the most fun I've had on this mud, hands down, because they were actively DOING something on their own and didn't resort to elitism, lying to the staff, false reports, ooc meltdowns, alignment violations, or anything of that sort to accomplish it.


Hell, they had several in that cabal who couldn't PvE their way out of a wet paper sack, but still took them along and included them, helped them, and nurtured them as players. I even got direct benefit out of it and it was awesome.



Hands down best cabal of 2014 so far and way to go setting the bar so damn high. :D


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Mon Aug 11, 2014 2:24 am 
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Joined: Sat Dec 25, 2010 11:34 am
Posts: 104
SK Character: Noragh, Rhakeesh, Eralenax
Hey look, an unreadable post from someone on my foe list! Didn't I just ask you to stay off my thread?


Last edited by Nokuro on Mon Aug 11, 2014 3:47 am, edited 1 time in total.

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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Mon Aug 11, 2014 2:55 am 
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Joined: Mon Feb 13, 2012 9:58 am
Posts: 194
SK Character: Reinald
:lol: So if I got this straight you're only spending so much time in threads like this crying your eyes out because you're some sort of fanboy? It's obviously no use to say this but try not to confuse unrelated things in your rants. Nokuro didn't complain about getting stomped for 3 months, he complained about staff intervention. Repeating the whole 'ur just QQing cuz we owned u!!!11' bollocks just places you on the level of the average Bieber fan.

Did you really stomp on them for three months with a supposed 100 death difference in the score? That by itself is winning the conflict. Asking for more is like asking for a printed t-shirt saying 'I pk'd Eralenax into deletion'. I don't think you understand the whole point Nokuro makes here but you keep on trolling regardless.


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Mon Aug 11, 2014 4:15 am 
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Joined: Thu Jul 17, 2014 5:09 pm
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I agree you should have been informed icly by the CON, then again maybe you retired too fast.

It's not your thread. It's an open forum thread for people to discuss the character Eralenax. You yourself said you wanted it to be also a forum for discussing the situation. Just because you don't like what you're hearing doesn't mean it's not valid.

The fact is, you were totally ignoring the pk ramifications of the game both icly and oocly. Your people were sick of the war, and you wanted to continue to sign them up for it, even though you weren't helping fight it. It wasn't cool on any level.

if everyone were happy to continue the war and take the beatings, that would have been fine. But what we were being presented with was eye rolling, disgust, I'll get you no matter what RP, and childish meltdowns combined with nothing but ooc complaints, many to the imms, which were in fact determined to be fabricated lies. You can't be pretending to be all hard ic and then lying/crying about it oocly as your way to deal with it. I'm not sure exactly what characters were involved with the fabrications, but it was clear IC that you were horribly defeated, and clearly the war had become toxic for the game, which is why it necessitated imm intervention.

The alternative would be what? Everyone in the hand retiring? The imms having to punish people for lying to get their way out of a bad situation? Eralenax the lone crazed leader of a memberless tribunal spam dying indefinitely whenever he logged on twice a week? Your arpee involved swearing death upon your enemies...how often did you try and make good on that icly?

Had you not retired you could be waging a single handed war of terror on your sworn enemies (something the sorceror class is quite capable of), vying for control of the hand back, getting vengeance on those who you felt betrayed you, and enjoying some nice rp with the council of necromancers.


Last edited by tyrates on Mon Aug 11, 2014 4:30 am, edited 1 time in total.

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