woahboy wrote:
I propose the idea that Moderate, Great, and even Exceptional, get an additional identifier in their description. The difference between 2-3 enchants might seem pointless, but when we're talking a set of armor that has Moderate XYZ, that can be 14 or 21 which is a large difference. With the way enchant works now, there's absolutely no way to tell (unless it's a stat mod). Whereas before, if something started Moderate XYZ, there was always the chance you'd add more of XYZ and be able to deduce what it started at.
My suggestion is pretty simple. Add a + to the enchant's adjective to signify that it's not 'base level' moderate/greater/exceptional. So Moderate would be 2, Moderate+ is 3, Greater is 4, Greater+ is 5, Exceptional is 6 and Exceptional+ is anything over 6.
Or identify could be changed to give a more precise output, since it is arcane or divine magic giving us information about the item after all:
Code:
You utter the words, 'uoculoihuyl'.
This is a cloak of 1337ness, a medium mithril container, weighing approximately 10 lbs.
It is of outstanding quality and is worth approximately 350 silver.
It bears an innate endowment of four fortitude runes.
It bears an enhancement endowment of four strength runes.