So you were trying to be a smart arse. Alright.
Edoras wrote:
Dulrik has a vision for the game. He's also the only developer. As a result, the way that the game currently stands, code-wise, is guaranteed to be a pretty accurate depiction of what Dulrik wants.
Perfectly reasonable. So why isn't there a development roadmap somewhere that clarifies exactly what he wants? From an outsider's point of view sometimes it seems like there isn't one and decisions are made on the spot based on vague personal preferences which makes player input redundant. Having a clear development roadmap somewhere would cut down all the
can we have X type of questions by simply pointing at it.
Edoras wrote:
If you want to ask questions about specific things and see if he responds, go ahead, but the fact that Dulrik's already quoted that he prefers the mud to be about roleplaying with actual words rather than people running around in-game screaming "I AM A GIANT I HAVE 25 STRENGTH AND A 10 DAMAGE ENCHANTED AXE HAHAHAHA" should be plenty for this thread.
Which you've already seen happen but apparently it doesn't count now. I could pull countless quotes from logs like "Five runes of speed and two accuracy", "twenty willpower runes should be enough", "have you maxed strength?" etc. OOC meta-game discussions in-game are supposed to be policed as breaking the RP rule. When you see people in other muds talk about items and numbers and game mechanics openly it's because they're allowed to do it in no-rp muds, not because they have the numbers at hand.
But whatever, it's not as if the point here is words versus numbers which you seem to either avoid or fail to grasp. The point is intentional obscurity and not having a clear analogy between words and numbers. Moderate isn't two, it's two or three. Great is four or five. Since the game is solidly based on number calculations, the only thing accomplished by this is to force people to work out the hidden numbers by roundabout ways and black box reverse engineering. And then make them talk about it in thinly veiled ways since these numbers are pretty important in the game world whether you're meant to use them or not.
I personally want to see the principles on which player input is evaluated and added to the roadmap. I really appreciate the phrase
Shattered Kingdoms has players, not 'customers' but if the player has to jump through hoops of unknown size to provide feedback, then being a customer gives you more options. Being able to see the design philosophy and the development roadmap saves both Dulrik's and my time from Christmass stocking mentalities and answering similar questions over and over respectively.