Sadr wrote:
You're not lying. It's one of those "in for an inch, in for a mile" situations, unfortunately. Using words will always be inherently unintuitive compared to raw numbers. But strip out the words for numbers, and within six months the game'll be nothing but raw numbers in IC conversations for minmaxers. I feel like that's not the best thing to walk into an inn as a newb and see for an RP mud. Neither of the two are newbie friendly for what SK is trying to be, but one of them will make a subset of people log out instantly, whereas the other won't.
I think you'll lose far, far, far, far less people than you gain. Right now, the lack of numbers hurts the tactics-light, heavy-rpers from being able to compete with the tactics-heavy folks.
Basically, what SK does with this mentality is akin to having a third grade classroom and introducing algebra into it. The few gifted kids struggle, but get it, and excel. The rest of the class is completely clueless, then they get beat with belts until they go blind because they are clueless, and then you tell them "to work together" to try to get it as blind and beaten children. Meanwhile, the few learning disabled kids get completely ignored and fall off the map entirely.
Raw numbers will only benefit the average RPer. There's no excuse not to implement the system other than petty "visionary" mentality that presumes you know whats best for the average player over what they do.
If you're all so worried someone will say "That has six fortitude and two strength" in game - you're already too late. People say it all the time. No one just uses the term 'moderate' or 'greater', because folks want to know: is it two runes of moderate strength? or three?
So this entire discussion and rebuttal to a simple request to make the game more accessible to the average clueless newbie or mechanics-impaired segment of the gaming community is pedantic and shows a lack of maturity of the individuals to recognize a progressive world of gaming where players actually expect a game to try not to actively frustrate its playerbase in just trying to play the game.
This is no different than seeing how many items you can carry, the weight you can carry, what level of what status you are aka Novice(5), or the worth command.
For all the talk of 'tactics', you sure do enjoy to grief the lives of the more pure roleplayers who want to give tactics a try.