jreid_1985 wrote:
Still do not understand the reasoning behind reducing the innate number of runes on available fort/will mods. This directly affects one ability to compete with high art casters. What as the logic behind this? Do you guys not see the disparity between between melee classes and casters who can shut them down within seconds?
I'd understand the reasoning if buffing more challenging to get gear came first. So that there would be no lull of under-geared people running amuck getting owned by casters (moreso than usual).