Bash has been a skill that has been complained about probably before I even started playing in 2003. My proposal is, in effect, a slight wimp to the skill as well as a slight boon to the more defensively build characters. Simply put, split the skill into two new skills, bash and shield bash.
Bash can be described as heaving one's bulk at someone, attempting to tackle them. As such, there is a possibility that both parties end up prone, thought the initiator of the bash has some advantage in the chance that they will still end up on their feet with their opponent in the dirt. Also, in the attempt to bash, the victim gets a sort of attack of opportunity to deal a bit of damage to the one trying to bash him/her, making the move more high risk/high reward.
Shield bash, just as it sounds, requires the person to be wielding a shield. The benefit to this is that they have a severely reduced chance of ending up prone as compared to a full body tackle, and instead of taking a chance at being damaged themselves, they get an increase to the damage the bash, even if they do not successfully knock their opponent down (though any damage may still be avoided). This could also require slightly reduced PE. In addition, perhaps mercenaries could specialize in shields, providing a considerable boost to the damage and the chance that they will be standing with their opponent knocked down.
I'm not sure if this really balances everything out, but it makes it slightly less desirable to grab a massive two-hander and spam bash. Thoughts?
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