Shattered Kingdoms

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 Post subject: Fly and movement points
PostPosted: Sat Nov 01, 2014 11:24 am 
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Mortal

Joined: Sun May 29, 2011 12:28 pm
Posts: 375
Hi,

Why does it take less movement points to fly over road than to fly over ocean?

Flying is affected by altitude, temperature, wind, humidity, and obstacles.

These factors, not the texture of the surface underneath the flier, IE plains vs road, should determine PE cost.


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 Post subject: Re: Fly and movement points
PostPosted: Sat Nov 01, 2014 11:35 am 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Space is relative in SK. I always assumed ocean rooms were larger than road rooms.


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 Post subject: Re: Fly and movement points
PostPosted: Sat Nov 01, 2014 3:04 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
The reality is that flight is a low-altitude spell on SK. It doesn't take you outside of melee combat range of people who are not flying, so any overland travel while flying will still have you climbing hills and going around almost all the same obstacles.


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 Post subject: Re: Fly and movement points
PostPosted: Sun Nov 02, 2014 4:51 pm 
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Mortal

Joined: Sun May 29, 2011 12:28 pm
Posts: 375
And creatures with wings, or people riding creatures with wings?

There's no 'storyline' reason why a sprite can't just fly up about five meters to avoid being hunted down and killed by tigers, it's just part of the game.

Also:

A low altitude flight over desert is about as easy as a low altitude flight over road.

Walking through sand sucks.


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 Post subject: Re: Fly and movement points
PostPosted: Sun Nov 02, 2014 5:40 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Nah man, you gotta dodge cacti and stuff.


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 Post subject: Re: Fly and movement points
PostPosted: Sun Nov 02, 2014 6:14 pm 
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Mortal

Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
Clearly you dont understand how the atmosphere works in SK. The air has a high viscosity at very low levels of altitude but very low once you get about 5 feet up.
This explains why flying of a desert is bad because the air is full of sand. If you fly up higher then your working ten times as hard. Or perhaps its just because it has to do with game balance ... Reality fails in the face of game balance.


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 Post subject: Re: Fly and movement points
PostPosted: Mon Nov 03, 2014 12:39 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Cordance wrote:
Clearly you dont understand how the atmosphere works in SK. The air has a high viscosity at very low levels of altitude but very low once you get about 5 feet up.
This explains why flying of a desert is bad because the air is full of sand. If you fly up higher then your working ten times as hard. Or perhaps its just because it has to do with game balance ... Reality fails in the face of game balance.

QFT


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 Post subject: Re: Fly and movement points
PostPosted: Tue Nov 04, 2014 1:35 am 
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Mortal

Joined: Sun May 29, 2011 12:28 pm
Posts: 375
The other issue:

Flying in place costs nearly no PE.

Being in a room, doing nothing, standing, is about as taxing as being in a room, doing nothing, and flying.

The same goes for swimming.

Swimming up or down a river current should be comparable to flying towards or against the prevailing wind.


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 Post subject: Re: Fly and movement points
PostPosted: Tue Nov 04, 2014 9:56 am 
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Mortal

Joined: Wed Dec 11, 2013 8:53 pm
Posts: 503
Anjin, did you suggest shovels?


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 Post subject: Re: Fly and movement points
PostPosted: Tue Nov 04, 2014 1:36 pm 
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Mortal

Joined: Sat May 01, 2010 5:30 pm
Posts: 163
Is this a real conversation? I feel like you were bored and smoking weed and had a real not-so deep thought and just blurted it out.

Lets focus on real issues like why we can fight and kill clouds. Have you ever fought and killed a self-aware cloud in real life? Doesn't seem logical.


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