woahboy wrote:
Drewbag wrote:
Meissa wrote:
The issue, as Dulrik has explained it, is that using these skills in this manner flies in the face of logic by exploiting mechanical limitations of the code:
We are in absolute agreement.
As for using tribunal guards: imagine defending against attackers, seeing a soldier using acid blast against his other soldiers and having no way of targeting him. That is abusing the mechanical limitations of the code.
No, there are ways to target him. Glance, info, look, consider. All tools available to newbs to solve this problem and figure out who's who if they're interested in learning to play the game.
Hell, the situation you just mentioned RP-wise seems like something that might reasonably happen in the chaos of battle.
But what if you have two people in the same formation that both are named Molly and both look like Molly and you can't tell which is the priest and which is the tank? Glance, info, look, consider aren't going to help you. You can try circle stabbing one and then the other, if you have that sort of skill available to you, but this is going to cost you what I think is significant time (if you can even target 1.[player name] and 2.[player name]. I've never tried.
Now if you have two people attacking you, one called The Butler, and one called Smelly Goblin, you still have to figure out which is which before attacking, but you at least have some ability to do so by seeing Smelly Goblin reciting prayers while The Butler stabs you with his sword or something.
The attackers still get the advantage because we have to spend at least a round or so getting our stuff together and figuring out who is who. You still obfuscate and surprise while leaving a viable chance your opponents can figure it out, even if it takes them a bit of time and may still get them killed due to their reaction time.
EDIT: In reality, if a group of people had that sort of advantage I am sure they would milk it for all its worth. But I think in some cases, realism takes a hit in order for the game to be playable and enjoyable to multiple opposing sides in a conflict.