Lumiere wrote:
Grep.
You're not adding anything.
You're trolling.
Why don't you go troll some religious or political forum you don't agree with?
You're derailing your own thread. Do you not agree with my assessment of CRS? Do you find 6σ an inappropriate tool to use when discussing game development? Are your game theory postulates different from mine regarding ability, difficulty, and engagement?
CRS is an optional extension of roleplay, and many of the patch suggestions really gloss over the fact that.. well, here, take the opening of the "Combat" chapter of the
Unknown Armies system as a metaphor:
Quote:
Somewhere out there is someone who had loving parents, watched clouds on a summer's day, fell in love, lost a friend, is kind to small animals, and knows how to say "please" and "thank you," and yet somehow the two of you are going to end up in a dirty little room with one knife between you and you are going to have to kill that human being.
It's a terrible thing. Not just because he's come to the same realization and wants to survive just as much as you do, meaning he's going to try and puncture your internal organs to set off a cascading trauma effect that ends with you voiding your bowels, dying alone and removed from everything you've ever loved. No, it's a terrible thing because somewhere along the way you could have made a different choice. You could have avoided that knife, that room, and maybe even found some kind of common ground between the two of you. Or at least, you might have divvied up some turf and left each other alone. That would've been a lot smarter, wouldn't it? Even dogs are smart enough to do that. Now you're staring into the eyes of a fellow human and in a couple minutes one of you is going to be vomiting to the rhythm of a fading heartbeat. The survivor is going to remember this night for the rest of his or her life.
Of course, for some characters, I suppose the day they knifed a guy was, to them, only Tuesday, but the idea stands: CRS shouldn't be thought of as a system that needs to be balanced to perfection to "fix" it. It's a system that needs to be balanced to be an appropriately short-term, last resort of RPPK. That's how you make it less PvE: you promote the player elements involved. Complicating the environment with yet another coin farming mechanic isn't. It also just so happens that a lot of very good advice supports this general assessment.
Trolling? No, I'm trying to have a conversation--a conversation you started. What are you doing?