Shattered Kingdoms

Where Roleplay and Tactics Collide
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Do you like the concept?
Yes 45%  45%  [ 5 ]
I don't know 9%  9%  [ 1 ]
No 45%  45%  [ 5 ]
Total votes : 11
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 Post subject: Re: How to make CRS more PvP and less PvE
PostPosted: Sat Jan 10, 2015 10:02 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
TheBladeMasta wrote:
Opey wrote:
I think it is great for weapons.


It has wimped weapon enchanting to be honest. With the exception of speed enchantments now.

With enough patience and luck you could get some insane enchants on weapons before the change, I remember enchanting the darkie only greatsword from the ToM years ago trying to fade it and ended up keeping it and giving it to someone else after I reached +12/+12 acc/dam. Enchants these days +6/+6 is considered elite.

Not necessarily a bad thing, since weapons like that were insane in pvp.
I personally think it's the stacking system now that was the biggest wimp to enchanting.



Given how Baldric gets nostalgic about the 10/10 dagger he had on his rogue, I'm going to go ahead and doubt a 12/12 ever existed outside of a Skinner box.


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 Post subject: Re: How to make CRS more PvP and less PvE
PostPosted: Sun Jan 11, 2015 3:45 pm 
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Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
No jokes. Thats why we kept it lol. I hit 10/10 and thought ffs and went for another which landed a crit enchant.
this was a a char which I spent several hours a day enchanting and had atleast 9 saves on every item slot at one point.

Baldrics just a newb <3


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