Shattered Kingdoms

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 Post subject: Re: how to fix trash classes and get them out of the dumpste
PostPosted: Mon Jan 19, 2015 11:46 am 
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Well, the paraparadox of telling people that it's paradoxical to go OOC to tell other people to not to go OOC, is that the person who does it has already gone OOC, been told not to go OOC, and then gone OOC again to reflect that it's paradoxical to go OOC to tell someone else to not go OOC.

Do you see where this is going?

Vomiting onto vomit isn't a stunning feat of dignity, but it's pretty blameless. It could even serve to elucidate the nature of vomit.

This conversation should be moved to the thread about my running SK into the ground.


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 Post subject: Re: how to fix trash classes and get them out of the dumpste
PostPosted: Mon Jan 19, 2015 12:32 pm 
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It is true that if we accept the premise of "keep it IC," then discussions invoking it are strange loops of vomit.

Generally speaking, concluding an absurdity allows for the rejection of an assumption in most rational frameworks.

We can see that "keep it IC" is in fact counterproductive and is a conversation stopper in what should be a collaborative communication medium.


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 Post subject: Re: how to fix trash classes and get them out of the dumpste
PostPosted: Mon Jan 19, 2015 1:19 pm 
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I agree entirely. Going OOC seems to be the initiation of that loop of absurdity, and concluding it is a great idea. Some conversations should be stopped, such as those that share IC information over OOC mediums, or argue about IC events when the player's characters could have that argument instead.

Recent imm moderation has implied that both of those are included in the category of 'vomit', in the functional sense that they should be cleaned up, and recent imm posts have repeatedly told us to 'keep it IC.'

Also, sexual harassment, IC or OOC, is strictly prohibited. Just sayin'.

So, anyway.. er... about those trash classes, and.. getting them in the dumpster- I mean, out of the dumpster...

[an uncomfortable silence ensues as the rest of the server loses interest in the thread]


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 Post subject: Re: how to fix trash classes and get them out of the dumpste
PostPosted: Mon Jan 19, 2015 1:28 pm 
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Will you two shut up and get back on topic....


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 Post subject: Re: how to fix trash classes and get them out of the dumpste
PostPosted: Mon Jan 19, 2015 3:02 pm 
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Lumiere wrote:
Vomiting onto vomit isn't a stunning feat of dignity, but it's pretty blameless. It could even serve to elucidate the nature of vomit.


heh. this.


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 Post subject: Re: how to fix trash classes and get them out of the dumpste
PostPosted: Mon Jan 26, 2015 12:23 am 
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woahboy wrote:
Magma needs to ignore racial magic damage resistance, which would fit with it ignoring mp...

Also less NPCs need to be immune to warlock damage.


I would second this, even though I think that most of the warlock spells shouldn't count as magic to begin with. The help file for warlock is completely misleading.


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 Post subject: Re: how to fix trash classes and get them out of the dumpste
PostPosted: Mon Jan 26, 2015 12:47 am 
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ninja_ardith wrote:
woahboy wrote:
Magma needs to ignore racial magic damage resistance, which would fit with it ignoring mp...

Also less NPCs need to be immune to warlock damage.


I would second this, even though I think that most of the warlock spells shouldn't count as magic to begin with. The help file for warlock is completely misleading.


I have always wondered about this distinction. Is the warlock creating his own magma and lightning from his stores of magical energy and connection to Yed? Or is he channeling already existing elements in another place to that location? Expending energies opening a small portal to the plane of air to let lightning lance through it onto his victim? Or creating the lightning from his own energies?
Based on the help file I always assumed it was the channeling of existing elemental forces, and therefore not "magic" strictly speaking.

Quote:
Warlocks are the most untraditional of the wizardly professions, for in the
truest sense they are not wizards at all. A warlock receives his powers
from Yed, the great lord of the elemental planes
and all warlocks must
pledge their powers to his service. Warlocks wield great destructive
power, but are often as great a danger to their friends as they are to
their enemies.


However, since the powers are from Yed, aren't they technically divine by nature and subject to magical resistance/protection? Or is that irrelevant because Yed is simply the consciousness of the elements, he is divine, but the elements that sum him up (and are being wielded) are non-'magical' by nature? Depends on the perspective I suppose.

To continue rambling about a related subject. The distinction between herb power and magic power has always confused me. "I'm an MR barbarian - eat harmful plant - I'm magically resistant! So those naturally growing poisonous plants don't hurt me!" Or "I'm an MR barbarian -eat poisonous bread- Oh don't worry, I'm magically resistant - bad and old food can't hurt me!" Wat? Why would training to resist magic save you from some moldy bread?


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 Post subject: Re: how to fix trash classes and get them out of the dumpste
PostPosted: Mon Jan 26, 2015 12:10 pm 
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Mr barb can't resist poison bites or poison food


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 Post subject: Re: how to fix trash classes and get them out of the dumpste
PostPosted: Mon Jan 26, 2015 12:59 pm 
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SK Character: Rolf
jreid_1985 wrote:
Mr barb can't resist poison bites or poison food


Those aren't magical.


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 Post subject: Re: how to fix trash classes and get them out of the dumpste
PostPosted: Mon Jan 26, 2015 3:43 pm 
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jreid_1985 wrote:
Mr barb can't resist poison bites or poison food


I stand corrected. They can still resist herbs though right?


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