ninja_ardith wrote:
woahboy wrote:
Magma needs to ignore racial magic damage resistance, which would fit with it ignoring mp...
Also less NPCs need to be immune to warlock damage.
I would second this, even though I think that most of the warlock spells shouldn't count as magic to begin with. The help file for warlock is completely misleading.
I have always wondered about this distinction. Is the warlock creating his own magma and lightning from his stores of magical energy and connection to Yed? Or is he channeling already existing elements in another place to that location? Expending energies opening a small portal to the plane of air to let lightning lance through it onto his victim? Or creating the lightning from his own energies?
Based on the help file I always assumed it was the channeling of existing elemental forces, and therefore not "magic" strictly speaking.
Quote:
Warlocks are the most untraditional of the wizardly professions, for in the
truest sense they are not wizards at all. A warlock receives his powers
from Yed, the great lord of the elemental planes and all warlocks must
pledge their powers to his service. Warlocks wield great destructive
power, but are often as great a danger to their friends as they are to
their enemies.
However, since the powers are from Yed, aren't they technically divine by nature and subject to magical resistance/protection? Or is that irrelevant because Yed is simply the consciousness of the elements, he is divine, but the elements that sum him up (and are being wielded) are non-'magical' by nature? Depends on the perspective I suppose.
To continue rambling about a related subject. The distinction between herb power and magic power has always confused me. "I'm an MR barbarian - eat harmful plant - I'm magically resistant! So those naturally growing poisonous plants don't hurt me!" Or "I'm an MR barbarian -eat poisonous bread- Oh don't worry, I'm magically resistant - bad and old food can't hurt me!" Wat? Why would training to resist magic save you from some moldy bread?