patrisaurus wrote:
Especially with the changes to consecration/enchanting to make it so that no 1 character can do all their own work
About that-
Why did you guys do that?
Getting all of my work done used to be a lot easier, and the playercount used to be a lot higher. Please let everyone enchant/consecrate for everything. What did divvying them up do for us?
Enchant was broken, but what you guys have done to it is not a fix.
Instead of making new sexy changes to solve the low playercount issue around getting work done, you could just suck it up, admit that you made a mistake, take a step back, and replace an old feature (both priest and sorceror being able to do all enchanting) which had been previously lost.
In chess, in starcraft, in war and in all other manifestations of strategy, steps back are a crucial part of tactics. Sometimes it's to correct an oversight, sometimes it's just because the field has changed and you need to respond to the new position, especially if the new reality has revealed a weakness. In this case, the new reality is low playercount, which has created a weakness on the viability of getting enchanting work done, another bump in the road to getting 'geared out.'
So, what are the game mechanics going to do to accommodate this new reality? What's Dulrik's strategy?
Hint: The safest positions are the ones you've already taken. The safest strategies are the ones that have already worked.
It's not even about having the humility to say, 'I was wrong.' You weren't necessarily wrong, it's just that the situation changed on you. The playercount got shrivelled up. Respond intelligently. Go back to your old idea that didn't cause this problem.