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 Post subject: Equipment Overhaul
PostPosted: Sat Feb 07, 2015 11:40 am 
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Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
Thank you for the explanation of what to expect from items in game, first off. How would you go about determining if an item is over/under powered in regards to balance? I would assume the number of natural enchantments on the item would be an indicator, but what would be a guideline to follow in finding an item in regards to their level and the area in which it is found? Particularly those items where you can walk into a relatively easy area for a light aura character and request a set of items, but would be moderate to difficult for a dark aura to do the same.


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 Post subject: Re: Equipment Overhaul
PostPosted: Sat Feb 07, 2015 12:02 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Sounds like spellcasters dialed 1-800-GET-REKT


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 Post subject: Re: Equipment Overhaul
PostPosted: Sat Feb 07, 2015 3:05 pm 
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Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
Im really happy to see a post like this one in announcements. It shows Imms improving their openness with the player base and is hopefully will be a sign of things to come.

ninja_ardith wrote:
Sounds like spellcasters dialed 1-800-GET-REKT

Given Im not currently playing I dont know how significant the changes to bash and size where, perhaps this would make things not quite as bad as you think. If not then something regarding spell casters getting their casts off probably needs to be tweaked. However game play will likely show if it is needed or not.

I still think there needs to be a tweak to damage spells to assign some of their damage to a part of the body so they can assist melee damage. I think this would make a tactical choice between assisting melee damage or running a parallel strategy for the I win cast. However that is unrelated to this thread and probably deserves a whole discussion by itself.


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 Post subject: Re: Equipment Overhaul
PostPosted: Mon Feb 09, 2015 7:14 pm 
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Joined: Wed Jan 30, 2013 5:55 am
Posts: 327
Yed's sacred armor still seems pretty 'meh' :(


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 Post subject: Re: Equipment Overhaul
PostPosted: Tue Feb 10, 2015 7:13 am 
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Joined: Sun Aug 26, 2007 12:45 am
Posts: 203
You can only hope that Yed's sacred armor is part of that last 10% that is being redone.


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 Post subject: Re: Equipment Overhaul
PostPosted: Tue Feb 10, 2015 7:13 am 
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Immortal (Inactive)

Joined: Sat Jun 21, 2014 8:41 am
Posts: 308
It's on the list.


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 Post subject: Re: Equipment Overhaul
PostPosted: Tue Feb 10, 2015 6:57 pm 
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Joined: Thu Sep 19, 2013 9:40 am
Posts: 355
Not to sound negative, but at the moment I'm feeling very lucky I went inactive a couple months ago and discarded/lost most items I had that were good. I imagine I would have been quite disappointed to have those items nerfed while I was depending on them.

Whether these changes will end up being for the benefit or detriment of SK, only time and further changes will tell, but for now, nobody likes being nerfed.


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 Post subject: Re: Equipment Overhaul
PostPosted: Wed Feb 11, 2015 1:11 am 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
If you don't want the nerfed armor, go
Go tougher places and get the better armor.
That easy, right?


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 Post subject: Re: Equipment Overhaul
PostPosted: Wed Feb 11, 2015 11:45 am 
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Joined: Wed Jan 30, 2013 5:55 am
Posts: 327
So Yeah, a certain sacred suit of armor has been redone. And I am very pleased, as will be anyone else who serves said religion I am sure.


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