Dabi wrote:
While I also don't necessarily advocate using a bunch of kicks in PvP combat, I'm also curious, finney, if you're making your judgements on "kick" based upon the old version of the skill? Or if you're basing it upon the updated version that takes into consideration skills like self-defense/brawling/wild fighting, and the weaponized-boot knuckles/claws objects that were introduced to the game after that skill was buffed?
i've tested it all and kick is bad (except for some lulz during leveling). i don't know how much more clear i can make it, but if ur kicking then ur front row which means ur tanking. if ur not tanking, u should be second row and doing real damage with a polearm and using trip. the only other scenario is that ur fist and then u should be doing anime throws and breaking armor and weapons.
otherwise, u should be quaffing healing potions (ur tanking remember?), retreating or dirt kicking enemy casters - all of which r better than lulz kicking.
just an fyi i still play frequently, but don't advertise my characters these days. my last two characters scored 200+ pkills with no pdeaths.