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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Mon Feb 23, 2015 6:53 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Yes, it means that it has mana or move costs, but note that those changes have been in place the better part of six months.


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Tue Feb 24, 2015 6:29 am 
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Mortal

Joined: Sun Aug 26, 2007 12:45 am
Posts: 203
So will current items enchanted be reverted. or will they stay the same until we reacquire them.

For instances: If I fade my weapon now. Will is fade back to the original?


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Tue Feb 24, 2015 7:03 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Current items have exactly the enchantments that you put on them prior to the update. But if you do any fading, it will revert to the original innates.


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Tue Feb 24, 2015 7:21 am 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Generally, can a weapon with no innates hold more enhancements than a weapon with some innates? Or is the limit to enhancements separate from innates?


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Tue Feb 24, 2015 4:47 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
It is separate now. There is no benefit to starting with gear that has no innates.


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Wed Feb 25, 2015 4:23 pm 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Quote:
Must not be opposite alignment to be a mentor


What's the rationale here? Doesn't this functionally give people innate detect aura in situations where they attempt to mentor across alignment?

Or is it just for the "mentor" command and not for the "teach" command - maybe I am misunderstanding.


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Wed Feb 25, 2015 4:54 pm 
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Mortal

Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
With these changes is there an accuracy/damage cap on the weapons system like that of the speed cap?


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Wed Feb 25, 2015 4:56 pm 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
I love the changes to enchant so far!


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Wed Feb 25, 2015 5:06 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
patrisaurus wrote:
Quote:
Must not be opposite alignment to be a mentor


What's the rationale here? Doesn't this functionally give people innate detect aura in situations where they attempt to mentor across alignment?

Or is it just for the "mentor" command and not for the "teach" command - maybe I am misunderstanding.

This is to receive mentor notifications. And it doesnt tell you alignment, just the absense of someone being a potentially hostile alignment.


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Wed Feb 25, 2015 5:32 pm 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Makes sense now, thanks


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