TheX wrote:
I have been to those places once, each time took four real life hours, I was with some of the most skilled players in the game, and we had charter items, I doubt anyone is going to gather the needed group to get those items.
That being said art is easy to come by, it had crossed my mind to tier art 1-6 1 stat point 7-10 2pt 11-12 3pt and 13-14 4 pt.
That our rework the save stack system
If it can be done now then kudos to the group that does it, but it doesn't help that some staff members have it out for the players that like to do that sort of thing.
It was also related to someone posting a log of them enchanting a weapon and Dulrik going off of the deep end because someone spent time getting a ridiculous amount of enchants on something.
I think it was supposed to address the imbalance of warriors versus casters, since warriors like the ranged weapon specialized mercenary had become really too good, and the massive weapon spec could drop someone in a single round.
The problem with spells in SK is that spells that do damage to hp are laughable. The general consensus amongst players is to completely ignore the reflex saving throw to stack massive willpower and fortitude. I can't blame them. Damage spells like magma spray can be shrugged off rather easily while spells like petrification, charm person, weaken, etc. come with completely debilitating penalties. It's practically suicide to go against a caster without a good chance that their most powerful spells, the ones that target willpower and fortitude, are going to be negated.