ObjectivistActivist wrote:
It's every bit as much meta-gaming as farming tribunal coffers is. Ban one, and you better ban the other. Previous staff position has been "fair game" for both acts, iirc.
Non sequitur. Farming tribunal coffers is an active, initial decision. Using tribunal coffers for early logout radar, on the other hand, is ultimately a reactive decision. The game doesn't stop you from killing bounty guards when tribunal members are offline, but it has always stopped you from logging out during or immediately after combat. What people are allegedly doing is displacing the combat to exploit mechanics and be able to log out before that ranged attack on their faction(s) finds its way directly to their characters. It is every bit as potentially exploitative and out-of-character as following NPCs.
I've been told the game isn't responsible for finding ways to entertain us. If someone doesn't like being in faction warfare and metagames to avoid it, he or she may benefit from knowing that wert already
suggests better ways to approach the dilemma.
I would go so far as to suggest that characters in factions shouldn't be able to use the quit command until 5 minutes after a combat alert goes out without getting automatically tarnished. That'd stop this behavior dead in its tracks while allowing for whatever alleged fair uses of account exploitation are possible.