Making IC choices to avoid conflict can be roleplay.
Making OOC choices to avoid combat can be metagaming.
Galactus wrote:
As much as I'm against people logging out the moment that trib bounty peeps, it is your responsibility to report this behavior. If you don't want to report the behavior, then don't complain about it. Their is no fix needed for this.
Given that even the who list was changed to make it harder to observe when a character logs in and out, how can a single player generate a succinct and complete documentation of what OP discusses in a way that would actually be a report worth the Rules Manager's time?
Forsooth wrote:
But if as claimed, players are willing to go that far, it illustrates the difficulty of forcing combat on the unwilling. If a faction wants great IC victories, PK power needs to be accompanied by some RP savvy.
Without intending nor desiring to get into specifics that haven't been published for the entire community to review and comment on, the recent GRP potentially demonstrates that RP savvy is not necessarily required for great IC outcomes. If a conflict exists and other players avoid it rather than have their characters end it, how can PvP or RP be generated? Is avoiding combat good PvP? Is avoiding argument good RP?