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Here are the help files.
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[Spells help] animate dead
Syntax: cast 'animate dead' <target> [type]
Animate dead allows a necromancer to turn the corpse of a player or NPC
into one of the walking dead. The strength and specific type of undead
created depends upon the power of the necromancer and the skill of the dead
person whose corpse is to be used. A necromancer may animate many undead at
one time, but eventually their energy will run out and they will return to
the earth. Animated dead are especially vulnerable to having their magic
dispelled. This is NOT a resurrection spell!
Five types of undead can be created based on the power of the corpse:
skeleton - unnaturally quick and also has a chilling touch
zombie - able to take more punishment than any other undead type
ghoul - these undead bring down their prey with poisonous bites
wight - a bane to populated areas their bite spreads black death
wraith - flying swiftly across the sky with a paralyzing touch
Because of the link between a necromancer and his animated dead, he will
receive a small portion of the experience awarded from their attacks.
Skilled necromancers who animate corpses that would normally become a
zombie or higher can instead choose any of the more common undead types.
This is an advantage because each type has its own unique abilities.
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[Spells help] control undead
Syntax: cast 'control undead' <target>
If successful, control undead allows a necromancer to control the actions of
an undead creature which was not created by them. Like charm person, the
caster is responsible for the actions of the undead that follow them.
Fortunately for necromancers, the minds of the undead posses less willpower
than the living, allowing the control of more bodies with less concentration
than required by charm person. Use order to order your controlled
followers.