Shattered Kingdoms

Where Roleplay and Tactics Collide
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What idea(s) do you like?
Spirit Projection 33%  33%  [ 6 ]
Gust 11%  11%  [ 2 ]
Songs of Competence 11%  11%  [ 2 ]
Hide 6%  6%  [ 1 ]
Lay on Hands 0%  0%  [ 0 ]
Endue Weapon 0%  0%  [ 0 ]
Swim Spell 17%  17%  [ 3 ]
Divine Protection 0%  0%  [ 0 ]
Sacred Spells 22%  22%  [ 4 ]
Total votes : 18
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 Post subject: Re: New Class ability ideas
PostPosted: Wed Jun 17, 2015 12:45 pm 
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Mortal

Joined: Sun Aug 26, 2007 12:45 am
Posts: 203
Actually that was a spell that I thought was needed in the game. A spell that increased your chances of making the swim checks or just did an auto success. Maybe a Sorc or Warlock spell.


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 Post subject: Re: New Class ability ideas
PostPosted: Wed Jun 17, 2015 1:02 pm 
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Immortal

Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
Volgacks wrote:
Actually that was a spell that I thought was needed in the game. A spell that increased your chances of making the swim checks or just did an auto success. Maybe a Sorc or Warlock spell.


A swim spell! That's brilliant! Warlock all the way.


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 Post subject: Re: New Class ability ideas
PostPosted: Wed Jun 17, 2015 6:00 pm 
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Mortal

Joined: Tue Mar 18, 2014 10:14 pm
Posts: 358
A swim spell would be excellent, especially for the stubby limbed races.


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 Post subject: Re: New Class ability ideas
PostPosted: Mon Jul 27, 2015 2:54 pm 
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Mortal

Joined: Sat Jun 19, 2004 10:51 am
Posts: 317
A barbarian skill with enhanced parry and accuracy only when wielding no-reach two handers.


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 Post subject: Re: New Class ability ideas
PostPosted: Mon Jul 27, 2015 8:59 pm 
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Mortal

Joined: Fri May 24, 2002 8:02 am
Posts: 79
Location: Misawa, Japan
SK Character: Jhor
Dabi wrote:
"a sahuagin or a lizard man (saurian) playable race would make me very happy."


I would totally play a lizardman! Maybe it could help explain why so many are locked up in the outpost, never really knew that back story when the zone was changed. Although, I think all the hiss talking and required sunbathing would become....cumbersome. :P


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 Post subject: Re: New Class ability ideas
PostPosted: Mon Jul 27, 2015 9:51 pm 
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Mortal

Joined: Wed Jun 03, 2015 4:49 pm
Posts: 229
Lol does anyone remember the vampire thing that went on for a short time back in the day? There was a distinct vampire code if bitten by a certain NPC, and it was a real pain in the @$$ having to stay inside during day time, or else you'd get super-fried. It was annoying but yet so awesome because you could only go out at night. Didn't have much else to it other than that, you couldn't go spread the vampirism around.


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