FinneyOwnzU wrote:
when the change was implemented that getting knocked prone reset ur stance to neutral, pretty sure almost everyone was against it. that was before the forum purge and gd got shut down. nothing has changed since then.
it's still a bad change for two reasons. first, it rewards people that make the mistake of being in the front row in aggressive stance by actually putting them in a better stance, and second it punishes people that use defensive stance in the front row.
if dulrik is worried that people might be too tanky if the change is reverted, make it so that prone doesn't reset ur stance but ur stance determines the length ur character is prone. neutral would be no modifier, aggressive would slightly decrease the length of being prone (so there's still a reason to be aggressive) and defensive would slightly increase the length of time ur prone.
then it's actually a choice with consequences instead of everyone always wanting to sit defensive 24/7
Almost certain that in a 1v1 battle, the aggressive fighter will beat the defensive fighter.
Losing aggressive stance is one of the worst penalties that you can suffer given that you lose the accuracy and damage bonuses that go with it. Both of which you do not get in the defensive stance, and you lose 1 attack a round. Aggressive is a much more valuable stance to have given the most pronounced bonus of defensive is just a boost to armor protection, and this is only if you're capable of wearing a shield. The bonus to dodge in PvP is worthless. Which any player that doesn't really like using shields on their class can completely ignore the defensive stance as it will completely handicap your character.
SK actually was pretty good for a time, but it's right back to where it was when I started, glass cannon warriors that do massive damage with weapons and sorcerers scribing petrification scrolls to nuke other characters with low saves.