Dulrik wrote:
Aura of Negation does not work against targets that are at reaching distance
yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay
Personally I'm still a fan of the idea that it functions like blitzkrieg does right now (In that it hits everyone hitting you, reaching or not) but this was well needed.
Dulrik wrote:
- Reflex save to avoid being knocked prone due to attack skills
Woah, this changes things a lot. It's actually really nice to have an avenue against prone for front-liners, and a reason beyond "warlocks" to enchant for reflex. This will definitely shake things up.
Dulrik wrote:
- Spells cast from devices no longer have a chance for an automatic success
I'm confused on this. Does this mean that all magical devices now have a chance to fail, even if the wands/scrolls/staves is mastered, or does it mean that it is possible to roll a "natural 20" on a spell so that it would always succeed? This is strange to me.
Dulrik wrote:
- Scout skins now may have masterwork bonuses that stack with enchants
Is this a builder setting or is it totally random for each successful skinning?
And am I correct in hearing you say that dwarves actually make -better- armor, or do they just now have a better success rate?