Cordance wrote:
I know why some people dont want to have religion in Hall of creation most of the reasons revolve around newbies. Some want newbies to learn the lore before they join a faith etc. Some think that if a person cant get into a faith they are likely to get frustrated. Both of these views are correct in a way. It really comes down to the new player.
A command that could be added that might solve this issue from both sides is Devote
Help Devote
Devote [God]
This logs the time it was made similar to pray. Only it gets sent to the HF of the religion as well as Imms. Once a devote command is made there is a set time (two weeks) with active time requirement say 5 hours of play in those 2 weeks. The person gets an auto induct into the religion. This gives the HF ample time to look for or sent a note to said person. It also gives a person a semi known induction time.
Devote can then be modified for non religion classes to extend the time out to 10 -20 hours in a month of play time. The only double check on it is to make sure shamans cant use it.
Except I already have a character at the 2 week mark that has been looking to get inducted into a religion that has been played for more than 5 hours a week.
Players don't join cabals and religions for the RP. The average player does it to get access to their spells in the case of the religion and what they might think is an elite combo for the cabal. RP is secondary, or maybe even tertiary. I'm patient, but the average person is not. They'll quit if their hat falls off of their head while playing a game. They'll let real world biases affect their decisions to join a religion. Do I like the player of the High Follower? No? Then I won't join this religion.
The average player is not going to waste time with trying to get into a religion in the current state of things. A new player is probably just going to say, "this game sucks" if they roll a priest and realize it's going to take 2 weeks to a month to get into a religion of their choice, then they're going to quit.