Edoras wrote:
I would prefer that if you as the Rules Manager can look at an action that you view as an exploit and think "If a new player or a 'clean' player did this thing, I would warn them instead of punishing them and make a public post," then you should do that with even a player who is an repeat offender like Layth's player was.
Ideally, this would work. In practice, I'm not sure if I can apply that in a way that is fair to the vast majority of our players who never exploit things. I will address you and finney together on this one:
Edoras wrote:
If the exploit is legitimately unclear as to whether it's cheating, either because it's a well-known tactic that's been used by the playerbase as a whole, if it potentially makes sense from an IC perspective or if the rewards given are minor, then even a player who has cheated in the past should be given the benefit of the doubt.
I really feel like this specific circumstance falls under the second category: For one, given that you can only hold items in your inventory based on your dex now, it doesn't require any mental gymnastics to assume that the take command would allow you to "search" an ungeared non-aggro undead zombie for something you thought they had. Secondly, unless the exploit grants over an entire level for turning it in, which I doubt, a veteran player probably wouldn't even bat an eye at the gains given by it, because even an entire level's worth of experience is not all that much of a "reward" to a veteran player who's leveling a character. Lastly, I witnessed this action as a player and didn't personally find it a problem at the time, although I acknowledge that you hadn't seen it before so you didn't have that perspective coming in.
FinneyOwnzU wrote:
the standard ur applying to this player presumes he was knowingly abusing a bug and therefore repeating behavior that had gotten him in trouble before. but given the fact that no other players considered this a bug before yesterday - it seems ur applying an unfair standard to him. a standard that wasn't applied when following NPCs was classified as a bug.
The main problem here is I can't ask the guy, "Did you know you were abusing a bug?" I can't because he has lied to me repeatedly in the past, and had been as unhelpful as possible in resolving previous violations. His response to my warning him against using proxies was, after complaining to me, to go out
that day and run a bot on a proxy. If I asked either of you two, "Were you aware this is a bug," I could at least give you the benefit of the doubt. I have no way to do that in the case of a player who repeatedly violates the rules and lies to me on a regular basis. He left me with no choice but to assume the worst.
Other players are generally unaware of bugs that get abused. I had never seen anyone else abusing the bugs Makatiel or Layth abused. I thought what Layth was doing looked suspicious, confirmed with Dulrik that it was a bug and not a feature (which, he has made his position on the matter clear here), and acted accordingly. If you guys are right, and there's really a "vast majority" of players out there that knew about this and didn't think of it as a bug, then I didn't see it happening. We have a lot of players who rarely or never post in forums here or otherwise, and I'm not prepared to assume they agree or disagree with you.
If you can convince Dulrik that I should poll the player base every time an exploit comes up to ask the consensus on whether something is a bug or not, I'm willing to do that (though that has never been the method of administering this game and probably never will be). Until then, I have to just act based on what the rules say and what Dulrik and other immortals tell me is or is not a bug. In the case of code, I turn to Dulrik. In the case of scripts and areas, I turn to the KD's to get their opinions. I take those opinions and what the rules say and make a decision about whether punishment is needed and, if so, how much.
I will be the first to admit that getting a site ban off of using this take exploit seems ridiculous. In a vacuum it would be outrageous. In the context of a player who has been a persistent rule violator, who has been told not to violate the rules again or face a site ban, I had to follow through. I would like the player to someday make a case to play here again, because I don't see him as a fundamentally destructive player, but that's on him.
Quote:
TL;DR: The -guilt- of a player should not be proven based on their history: Only the facts should do that. The -punishment- of a player should take into account repeat violations. A situation that would not result in a punishment for one player should never result in a punishment for another. That was one of the goals for establishing the position of the Rules Manager in the first place: Even-handed application of what was cheating and what wasn't.
The guilt in this case was clear. It was ruled a bug and he was doing it. Now, if it had been almost anyone else, I could assume they didn't know they were doing something wrong. I cannot do that in the case of a guy who has demonstrated that he will not play by the rules. Also, I would much rather hand out warnings to people who I think could accidentally be using an exploit than always go straight to the punishment called for by the letter of the law. What you're asking for is
more punishments, and I don't agree that's for the best.