Recent events of the whole "get" command made me realize that there's a lot of things I do that make me ask myself the question "Is this cheating?"
To that end, I created this thread to outline the things I normally do that might be considered cheating, or that might be legitimately within the bounds of acceptable gameplay, with the hope that the rules manager (Currently Thuban) or Dulrik might chime in with whether or not it -is- abuse, so that I and all other players can know whether we should aim to avoid doing these things in the future.
Some of these things range from simple things that probably everyone has done accidentally, to things that I wouldn't be surprised that very few people know about. Some might obviously be abuse, some might not. I think that the benefits of posting the "tricks" we as players have learned over the years will hopefully accomplish two things: One, to clear the air on things that are suspect, and two, to be a source of useful mechanics to provide to new players that might not otherwise know about them. Given that one of the most commonly present faults of SK is the gap between vet and newbie, hopefully this will bridge that ever so slightly.
I encourage all other players to post their "neat tricks" they may have found over the years too, and Thuban/Dulrik, if you have the time I'd be curious to see what you think of these.
1. Whenever I'm trying to explore an area to see if it has any hidden exits or hidden objects/containers in the room, I will usually type "get all" in addition to looking at all the keywords in the description. Most of the time, if there's a container in the room I'll get an "It won't come off the ground" message, and that lets me know that unless there's a named exit or other immovable object in the room I haven't noticed, that I should look closer. This is particularly useful in my eyes because a lot of rooms in the game will have copy pasted descriptions from other rooms, yet only one or two of them will actually have a secret container in them. There are still many places in which this will not reveal something "secret" in the room, like a keyword or other script, but it is an additional help to save time trying to play "spot the secret word" that so many exploration trips often turn into.
2. If I'm looking for something in a room that I've located but I am completely stumped as to what the keyword of the stupid thing is, (named exits included) I'll sometimes put all my items in a container and then write an alias to help me "look" at all possible two-letter combinations: Since SK's engine autocompletes words as long as you provide the first two letters, this is one way to find hidden descriptions in a room, although it requires a lot of spam. I typically only reserve this for when I really feel like I'm missing something in a room and have just gotten frustrated trying to figure out what stupid word the builder used (or in some cases where it legitimately seems like the builder forgot something *cough cough* Crossroads Haven)
3. If your mount is on a different speed setting than you, it will not match your speed on movement. This means that you can set a mount to speed walk (by walking next to it for at least one room) then mount it and switch to speed run. It (Or the other player, in the case of a griffon/centaur) will be lagged and lose PE as if they were using "walk" speed, yet you will lose PE and be able to move faster on account of being on speed run. Since being on a rider drastically reduces PE loss, this makes travelling on speed run possible without having to have your horse rest constantly. This is more than likely bug abuse, I admit, but it's also one that I'd all but guarantee many of us have done accidentally.
4. If a weapon is cursed, that means that it's not only impossible to unequip without a "remove curse" spell, but it's also impossible for you to be disarmed while wielding it. As a result, it's best to avoid having "remove curse" cast on you with cursed weapons in some circumstances, because you're disarm immune! In that case, if you need to remove a weapon for enchanting or any other reason, it's actually best to have a friend stun you and take the weapon off of you before enchanting it and then handing it back for you to wield it again, still cursed.
What about you guys? Anyone else up for playing "Abuse or Good Use?"
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