With regard to the rules on RP before PK: What's the ruling on defending a nation (as a non-tribunal member), allied territory or even allies? I have a few examples to indicate what I mean.
Example 1: I'm an Imperial Ain Hellion and I'm resting in the inn when I hear a bunch of yelling about the guards and judge being attacked. There are no Legion members online. I run up and see someone I've never met breaking a person out of jail, which is both an affront to Ain and an open attack on the city. Am I allowed to intervene without running into the room and telling them I'm going to attack them first, which would more than likely result in me getting attacked first or them otherwise just ignoring me? If attacking without a warning isn't acceptable, what measure of RP would be required?
Example 2: I'm a Harlequin and I hear that the Hammer of Light is planning a raid on the Crucible HQ. The Crucible are my allies, but none of them are online. I group up with a Harlequin sorcerer friend of mine and we ambush the Hammer of Light as they're killing the outer guardian. Are we liable to be cursed because we didn't RP with them before their attack that we were planning to stop them?
Example 3: I'm an unprincipled sorcerer resting in the Nerinan inn. I'm in formation with my friend, when I wake up and notice he's being attacked by some griffon I've never seen before. Am I liable to get punished if I cast petrification at the griffon before asking him to stop and waiting for his response?
Example 4: I'm a Hammer of Light character sitting in Exile and I hear yells about undead attacking the city. I'm not a peacekeeper. I notice there's a necromancer in the orphanage of Taslamar murdering the orphans. Do I have to take the time to send him a tell or yell or walk into the room and tell him to leave before attacking him?
If it isn't obvious, there's no explicit allowance in the rules for defending allies or allied territory, specifically allied cities and allied HQs, and judging from the
12/17/2015 post,
Thuban wrote:
I would like to make clear that there are valid exceptions to the bolded portion where prior role-play is implied. They are as follows:
- If you join a tribunal, you are announcing your intent to be involved in PvP. You are a valid target for anyone.
- If you are in a faction at war with another faction, you are a valid target for members of the opposing faction.
- If you make an elf, you are a valid target for a deep-elf. If you make a deep-elf, you are a valid target for an elf or another deep-elf. In Shattered Kingdoms, the elf and deep-elf races innately despise each other and may attack on sight if they wish. Furthermore, deep-elves in Shattered Kingdoms have a long history of rivalry and backstabbing and may attack each other on sight. If you want to roll up a deep-elf whose raison d'être is to rack up kills on elves and/or other deep-elves, have at it.
- If you are in a group with any of the above, you might get caught in the crossfire if that character gets attacked. Group up with them at your own risk.
...
If you wish to engage in PvP against someone who doesn't fit the above criteria, you absolutely must take time to role-play with them first. They must understand that they are being targeted and have a chance to enjoy some role-play with you before you take their head off.
Does this standard also apply to someone who is attacking an allied city, allied HQ, or even an ally of yours?